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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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@ hc_wolf: I tried your suggestion, but it does not work. The autogen for the basic trees does not function, only the high detail LOD. If you start the quick mission over Dover, the trees that are present are those that would be loaded with whatever range setting for your aircraft in the starting position. If you fly inland they do not generate at the limit of original range, only the high detail final render in a LOD circle very close to the aircraft does. Thanks anyway though
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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#2
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Quote:
(How did you even know there was new scripting?)
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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Yeah it's not just the comment of Salmo, i'm agree with him
optimization is enough ( my old PC can run very well this game now , (and new game like 'spacemarines' suck ) we doesn't care to have 52 fps instead of 48... now their are a lot of bug / functionnality missing and difference between solo and multi like salmo said ( and the most of the script like OnCrashLanded() works only in solo campaign ) thanks for the optimization, next step please !!!!!! |
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#4
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Good post Salmo, It is hard to ask these questions when you know many people are going to flame. Keep it up in the FMB, will keep an eye on this thread.
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Online: 71st_AH_Hessle |
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#5
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I can't believe anyone would see Salmo's post as a whinge, perfectly polite and constructive.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#6
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Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread)
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Furbs, Tree and Falstaff...The COD killers...
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#7
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+1
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#8
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This certainly has my vote too.
Though I fear that it might not be high priority at all if "The Sequel" turns out to be an MMO. Such games use totally different servers and networks which would mean they need to write new netcode all together and won't have the will or time to overhaul the CLOD code. I'll refrain form giving my view about MG coding and operating an MMO-network as it's pure speculation for now anyway. |
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#9
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Quote:
Quote:
2) No. It's not planned We plan to do a different type of missions for the sequel. I can't comment it. Last edited by BlackSix; 07-03-2012 at 07:44 AM. |
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