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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-02-2012, 07:17 PM
TonyD TonyD is offline
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@ hc_wolf: I tried your suggestion, but it does not work. The autogen for the basic trees does not function, only the high detail LOD. If you start the quick mission over Dover, the trees that are present are those that would be loaded with whatever range setting for your aircraft in the starting position. If you fly inland they do not generate at the limit of original range, only the high detail final render in a LOD circle very close to the aircraft does. Thanks anyway though
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  #2  
Old 07-03-2012, 08:09 AM
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klem klem is offline
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Quote:
Originally Posted by hc_wolf View Post
Blacksix,
.................................................. ...........

Blacksix, please pass on our thanks for the new scripting that is available in new patch. ........................................

HC_Wolf
Where can I find details of the new scripting? I have loaded the Maddox References but that is a hell of a lot to trawl through to find new stuff. Has anyone documented it or the new stuff anywhere?

(How did you even know there was new scripting?)
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Old 07-02-2012, 09:24 AM
Gourmand Gourmand is offline
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Yeah it's not just the comment of Salmo, i'm agree with him
optimization is enough ( my old PC can run very well this game now , (and new game like 'spacemarines' suck )
we doesn't care to have 52 fps instead of 48...

now their are a lot of bug / functionnality missing and difference between solo and multi like salmo said ( and the most of the script like OnCrashLanded() works only in solo campaign )

thanks for the optimization, next step please !!!!!!
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  #4  
Old 07-02-2012, 09:35 AM
HessleReich HessleReich is offline
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Good post Salmo, It is hard to ask these questions when you know many people are going to flame. Keep it up in the FMB, will keep an eye on this thread.
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Old 07-02-2012, 09:54 AM
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I can't believe anyone would see Salmo's post as a whinge, perfectly polite and constructive.
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  #6  
Old 07-02-2012, 10:05 AM
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Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread)
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  #7  
Old 07-02-2012, 10:39 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by furbs View Post
Also Blacksix, do you know if the COOP's will be reworked for BOM?
(just a question, not getting into anything about COOP's in this thread)
+1
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Old 07-02-2012, 11:23 AM
Warhound Warhound is offline
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This certainly has my vote too.
Though I fear that it might not be high priority at all if "The Sequel" turns out to be an MMO.
Such games use totally different servers and networks which would mean they need to write new netcode all together and won't have the will or time to overhaul the CLOD code.
I'll refrain form giving my view about MG coding and operating an MMO-network as it's pure speculation for now anyway.
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Old 07-03-2012, 07:41 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by salmo View Post
* Static objects appear in single player missions but not in MP online mission (buildings, spline roads etc).

http://forum.1cpublishing.eu/showpos...22&postcount=2
Don't know about roads.


* Static objects in a sub-mission are not loaded into MP online games.
* Objects can be raised in height in single player missions but default to zero height in MP online mission.

I passed it

* The same mission plays differently in FMB preview, single player & MP online play, making it impossible to build consistent missions.

We need an example of such mission

* Several planes don't start or have non-working controls in MP online play (especially with latest patch).

I passed it
Quote:
Originally Posted by hc_wolf View Post
1) Is there a major focus on the Multi Player Online coding to refine it ASAP?
2) Will they write in scripting so we can call to the Fuel to Refuel and Re-arm?
1) For the sequel, but I don't quite understand this question
2) No. It's not planned

Quote:
Originally Posted by furbs View Post
Also Blacksix, do you know if the COOP's will be reworked for BOM?
We plan to do a different type of missions for the sequel. I can't comment it.

Last edited by BlackSix; 07-03-2012 at 07:44 AM.
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