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#1
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I wonder if Oleg and Nvidia are working on the SLi aspect of this sim. Since individual game performance with dual GPUs is still tied to driver support I would hope this is being tended to. BTW don't want to forget ATi's Crossfire either. Same story. Lucid's Hydra probably won't get here soon enough for dual GPU owners.
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the warrior creed: crap happens to the other guy! |
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#2
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Hi
I have a wish list for some thinks I would like to see added to IL2 or for bob. Being a keen map builder I’m finding it harder to make map different mission because of the restriction that are in the mission build setting. Will it be possible to be able to make grass field into rolled grass airfields that you can take of and land from with out having to use the mesh airfield that are in the Il2 game as they have a bad result if you try and taxi off them. Can all spawn location be marked on the airfields in mission builders and be able to move these spawn points or added. Can all ambulance have a negative score? This will help to make map were bombing accuracy is important and at present you have to use your own side trucks and they get attacked by the flak and some server will kick you for bombing your own side At the present the airfield can be attack and damage but they get repaired in a sure time. Is it possible have a run way and taxi way set up as target and have a set time for there repair and get point for this. Destroyer, aircraft carriers and destroyers, will it be possible to have the gun on those ships be destroyed with out having to sink the ships. This mean that if I bomb or strafe the ship them some of the AA gun should be destroyed. At present all the gun keep firing till the ship is destroyed. Will it be possible to have a setting so if you chose to that the ship so will not attack ground targets but still attack aircraft to be used as a flak ship? Be able to Skin stationary aircraft in dog fight missions. Can RAAF making be added to stationary aircraft list? Can you build a fly aircraft call a boomerang? It was the only design and built fighter the Australia made. http://www.aarg.com.au/boomerang.htm |
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#3
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Further to Dux's desires for the Su-26, will the Su-26 have a full damage model?
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#4
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I'm wondering if the SU 26 will have its ejection seat
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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Question about sound and AI in the new game:
Anyone who has been to an airshow I think would agree that an airplane buzzing by you sounds much different than if you were in it. Given the new ability to man AA guns how good will the sound be for planes taking off buzzing by, and all the sounds of ground crew etc? Along the line of manning the AA guns will you be able to command people on the ground to re-load ammo or change burned out barrels, how complex will that interaction be if at all? |
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#6
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Oleg, will radio comms between the AI and the player be improved in SoW? Currently, when playing as the flight leader, the AI will just fly off and start attacking an enemy instead of altering the player to the enemy's presence. Often the first hint that the enemy is around is when one of the player's AI mates asks him to clear his tail or that he shot someone down.
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#7
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I seem to remeber that sometime in the past Luthier has indicated that this is so.
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#8
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another one; during the summer of 1940 the Uboats had their first happy era. will the sinking of ships in the Atlantic lead to less fuel (or other things) available?
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#9
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just a reminder, another month has past, perhaps we'll see some new pictures soon
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