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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2012, 12:29 PM
Buchon Buchon is offline
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Looks worth to me

This is SMAA, I think that I can add more quality but it has a very nice balance now quality-performance and preserving textures.

I just cant remember the times that I started CLoD to test changes

Last edited by Buchon; 04-13-2012 at 12:34 PM.
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  #2  
Old 04-13-2012, 12:33 PM
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Is it worth it, defiantly unless you like your games in a 1995 flavour.

the thing that it makes the most difference to me gaming wise is LoD's.

Last edited by fruitbat; 04-13-2012 at 12:36 PM.
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  #3  
Old 04-13-2012, 05:15 PM
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Anyone do any testing with triple buffering on, I see that it doesn't say that it's only for opengl games anymore, should we enable it with adaptive vsync?
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Old 04-16-2012, 06:49 AM
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........................

I'll try it for a few days and see if I like it or not.

Thanks for the info guys.
Well, after an evening on ATAG I quite like it. Edges are nice and the terrain is much more like it should be. It definitely gives a smoother finish overall although the info windows lettering is a bit blurred. The instruments letterings are hardly affected.

The distant terrain is filled in instead of looking like a slice through puff pastry and it also seems to have improved the appearance of distant water. I don't seem to have lost distant dots although of course they are now slightly blurred.

Regarding NVCP settings, when FXAA is enabled it disabled the normal AA selection although that can be selected before FXAA is selected. Does FXAA ignore any normal AA settings or does it operate on the selected AA output?
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Old 04-16-2012, 07:41 AM
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Quote:
Originally Posted by klem View Post
Regarding NVCP settings, when FXAA is enabled it disabled the normal AA selection although that can be selected before FXAA is selected. Does FXAA ignore any normal AA settings or does it operate on the selected AA output?

Acorrding to driver information, FXAA works on the overall rendered frame, so it does not override the other AA setings, it is applied on top of them.
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Old 04-16-2012, 09:21 AM
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Acorrding to driver information, FXAA works on the overall rendered frame, so it does not override the other AA setings, it is applied on top of them.
Thanks

I just set AA to 16xCSAA. Looks nice.
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Old 04-16-2012, 09:34 AM
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Mine is set to 32xCSAA and still no impact on FPS for me.
580GPU.
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Old 04-16-2012, 09:11 AM
Allons! Allons! is offline
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Well, after an evening on ATAG I quite like it. Edges are nice and the terrain is much more like it should be. It definitely gives a smoother finish overall although the info windows lettering is a bit blurred. The instruments letterings are hardly affected. The distant terrain is filled in instead of looking like a slice through puff pastry and it also seems to have improved the appearance of distant water. I don't seem to have lost distant dots although of course they are now slightly blurred
Same here with a 460 GTX with no significant loss of Framerate. Really an improvement.. Horrido, Allons!
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