![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
|
|
#2
|
|||
|
|||
|
Quote:
And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here : http://www.nvidia.com/object/tessellation.html Last edited by Buchon; 04-04-2012 at 05:00 PM. |
|
#3
|
|||
|
|||
|
Forget say ...
Yeah, Ptex is not an AMD tech, it simply rely in the hardware compute capabilities of the card to do it, mean Nvidia and AMD cappable tech, while the Nvidia tech for texture correction rely on Physx software and Cuda cores. |
|
#4
|
|||
|
|||
|
Quote:
Give a better read to the page linked in your post. Ptex can be done with OGL 3 end D3D 10 |
|
#5
|
|||
|
|||
|
I bet you are glad, the name wasn't sam..
LOLOLOL...ROFL..
__________________
ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 |
|
#6
|
|||
|
|||
|
Thanks to EvE, I don't have to think about this game every day. Comparing EvE and IL2's dev team is like night and day. 1c make il2 an MMO already and hire some people.
Oh topic...Well hopefully when this patch comes out, maybe MG can think about adding DX11. |
![]() |
|
|