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Pilot's Lounge Members meetup

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  #1  
Old 04-04-2012, 03:07 PM
Stefem Stefem is offline
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Quote:
Originally Posted by Buchon View Post
Well, Eve Online have a lot of objects to tessellate, I bet there tons of different asteroids, it is a mmorpg with alot of ships and objects ... but CLOD is different.

You can obtain a huge visual impact just bump mapping the water and then tessellate it, not a huge task here.

The main problem is tessellating planes and objects, and it´s the texture displacement caused by the tessellation, explained here :

http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx[/url]

It will mess panel lines for example, but there tech to fix this.

A recently AMD demo (Leo) showed Ptex and PRT Technology that is nothing but texture displacement correction by hardware, explained here :

http://developer.amd.com/samples/demos/pages/AMDRadeonHD7900SeriesGraphicsReal-TimeDemos.aspx[/url]

It was used to correct the texture of the face, shirt and the ears for example, all in real time.

So there still room for hope
Why? to have a flat surface tessellated? bump mapping does not alter geometry
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  #2  
Old 04-04-2012, 04:51 PM
Buchon Buchon is offline
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Originally Posted by Stefem View Post
Why? to have a flat surface tessellated? bump mapping does not alter geometry
Off course when I said tessellate it mean given it some geometry, this is not Crysis 2

And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques


It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here :

http://www.nvidia.com/object/tessellation.html

Last edited by Buchon; 04-04-2012 at 05:00 PM.
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  #3  
Old 04-04-2012, 05:09 PM
Buchon Buchon is offline
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Forget say ...

Yeah, Ptex is not an AMD tech, it simply rely in the hardware compute capabilities of the card to do it, mean Nvidia and AMD cappable tech, while the Nvidia tech for texture correction rely on Physx software and Cuda cores.
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  #4  
Old 04-09-2012, 03:29 PM
Stefem Stefem is offline
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Quote:
Originally Posted by Buchon View Post
Off course when I said tessellate it mean given it some geometry, this is not Crysis 2

And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques


It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here :

http://www.nvidia.com/object/tessellation.html
Bump mapping is an old technique, it's not used in conjunction with tessellation.
Give a better read to the page linked in your post.

Quote:
Originally Posted by Buchon View Post
Forget say ...

Yeah, Ptex is not an AMD tech, it simply rely in the hardware compute capabilities of the card to do it, mean Nvidia and AMD cappable tech, while the Nvidia tech for texture correction rely on Physx software and Cuda cores.
Ptex can be done with OGL 3 end D3D 10
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  #5  
Old 04-04-2012, 11:12 PM
ramstein ramstein is offline
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Quote:
Originally Posted by JG52Krupi View Post
....


I recently got back into eve...
I bet you are glad, the name wasn't sam..
LOLOLOL...ROFL..
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  #6  
Old 04-05-2012, 02:55 PM
TheEditor TheEditor is offline
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Thanks to EvE, I don't have to think about this game every day. Comparing EvE and IL2's dev team is like night and day. 1c make il2 an MMO already and hire some people.

Oh topic...Well hopefully when this patch comes out, maybe MG can think about adding DX11.
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