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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-23-2008, 05:00 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Sid View Post
~S~ Feuerfalke

Where did you find 3Dbridges and what does it do?
That's in my ini since the original IL2-days IIRC. I read it somewhere at that time and just copy'n'pasted it into the newer versions. I don't know if it makes any difference at all, but it didn't do any harm either, so I guess that's why it survived.
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  #2  
Old 04-23-2008, 05:33 PM
Sid Sid is offline
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Ah, thought I didn't recognise it.....thanks for coming back
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  #3  
Old 04-23-2008, 07:10 PM
TheFamilyMan TheFamilyMan is offline
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Try setting this in your conf.ini:

ProcessAffinityMask=2

This tells windows to run IL-2 only on core 1. For AMD dual core processors, this can make a considerable difference. I run an ancient 939 4200+ X2 @ 2.64G; if I don't use this setting my display occasionally freezes for a second or so (usually upon encountering a combat situation ), and if something explodes, the FPS goes to down to about 3 for a second or so. Good Luck!
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  #4  
Old 04-25-2008, 05:18 PM
Bobby109 Bobby109 is offline
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Look at the black death track and see what average fps you get
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  #5  
Old 04-23-2008, 07:55 PM
KarlHeinz KarlHeinz is offline
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Quote:
Originally Posted by Feuerfalke View Post
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1

TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17

ForceShaders1x=0

Water=1
Effects=1
3DBridges=1

TypeClouds=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
That is not the maximum!
This is:

Water=4
//4 = improved display quality with vertex Shader 3.0 (NVIDIA 6800 and later models)
Effects=2
//2 = (explosion) effects for later hardware
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
//Detailed degree of the objects in the game (0=Lego|1=box |2=normal)
VisibilityDistance=3
Sky=2
//Cloud representation 0 = no clouds (only offline available) 1 = less clouds 2 = normal clouds
Forest=3
//If Hardwareshaders=1 there is still the option 3. The single textures of the stratified woods are increased once more and trees in the town are replaced (on newer maps faster).
LandShading=3
//3 = buildings receive shadows
LandDetails=2
//groundtextures in low level flight become more multifaceted
LandGeom=2
TexLarge=1
//high-resolution textures (planes)
TexLandQual=3
TexLandLarge=1
//high-resolution textures (landscape)

Try it out!

Cheers,


KarlHeinz

Last edited by KarlHeinz; 04-23-2008 at 08:13 PM.
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  #6  
Old 04-23-2008, 08:14 PM
Feuerfalke Feuerfalke is offline
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True. But I said these are the best settings working for me.

Forests=3 add an additional forest-layer that causes a drop in fps with barely any visual difference at all. It even does not make the forest more visible from the sides, where I'd really like to see some more details

Water=4 causes artifacts on my machine

Effects=2 causes pink FlaK-Puffs and flickering 3D-smoke

Specular=3 has no effect, as there is only 0,1,2 supported to my knowledge, but I'd be glad if you can show me a link that defines the difference.
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  #7  
Old 04-23-2008, 08:28 PM
KarlHeinz KarlHeinz is offline
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Quote:
Originally Posted by Feuerfalke View Post
Forests=3 add an additional forest-layer that causes a drop in fps with barely any visual difference at all. It even does not make the forest more visible from the sides, where I'd really like to see some more details

Water=4 causes artifacts on my machine

Effects=2 causes pink FlaK-Puffs and flickering 3D-smoke

Specular=3 has no effect, as there is only 0,1,2 supported to my knowledge, but I'd be glad if you can show me a link that defines the difference.
I don't have such problems, probably you have installed an old or too new driver
-->artifacts on water=4

Since patch 4.03:
2 = this mode corresponds Water = 3, however it runs also on ATI graphics cards with chipsets 9800, X800, X1800 and later models
3 = quick Render mode with vertex shader 3.0
4 = improved display quality with vert Shader 3.0

forests=3: "barely any visual difference" true
effects=2: immense difference in the explosions, very recommendable!
specular=3: the game doesn't alter "specular" 3 to 2 as it is always the case if anyone enters unacceptable values, therefore, there is specular 3

Last edited by KarlHeinz; 04-23-2008 at 08:40 PM.
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  #8  
Old 04-23-2008, 08:30 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by KarlHeinz View Post
I don't have such problems, probably you have installed an old or too new driver
-->artifacts on water=4

Since patch 4.03:
2 = this mode corresponds Water = 3, however it runs also on ATI graphics cards with chipsets 9800, X800, X1800 and later models
3 = quick Render mode with vertex shader 3.0
4 = improved display quality with vert Shader 3.0
I know what the settings are, but yes, with the latest drivers I have installed and the betas mentioned in this thread, I still get some odd artifacts.

Can anybody confirm what "Specular=3" really changes against "Specular=2"?

Last edited by Feuerfalke; 04-23-2008 at 09:39 PM.
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