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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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That's in my ini since the original IL2-days IIRC. I read it somewhere at that time and just copy'n'pasted it into the newer versions. I don't know if it makes any difference at all, but it didn't do any harm either, so I guess that's why it survived.
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#2
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Ah, thought I didn't recognise it.....thanks for coming back
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#3
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Try setting this in your conf.ini:
ProcessAffinityMask=2 This tells windows to run IL-2 only on core 1. For AMD dual core processors, this can make a considerable difference. I run an ancient 939 4200+ X2 @ 2.64G; if I don't use this setting my display occasionally freezes for a second or so (usually upon encountering a combat situation ![]() |
#4
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Look at the black death track and see what average fps you get
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#5
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![]() Quote:
This is: Water=4 //4 = improved display quality with vertex Shader 3.0 (NVIDIA 6800 and later models) Effects=2 //2 = (explosion) effects for later hardware HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 //Detailed degree of the objects in the game (0=Lego|1=box |2=normal) VisibilityDistance=3 Sky=2 //Cloud representation 0 = no clouds (only offline available) 1 = less clouds 2 = normal clouds Forest=3 //If Hardwareshaders=1 there is still the option 3. The single textures of the stratified woods are increased once more and trees in the town are replaced (on newer maps faster). LandShading=3 //3 = buildings receive shadows LandDetails=2 //groundtextures in low level flight become more multifaceted LandGeom=2 TexLarge=1 //high-resolution textures (planes) TexLandQual=3 TexLandLarge=1 //high-resolution textures (landscape) Try it out! ![]() Cheers, KarlHeinz Last edited by KarlHeinz; 04-23-2008 at 08:13 PM. |
#6
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True. But I said these are the best settings working for me.
Forests=3 add an additional forest-layer that causes a drop in fps with barely any visual difference at all. It even does not make the forest more visible from the sides, where I'd really like to see some more details Water=4 causes artifacts on my machine Effects=2 causes pink FlaK-Puffs and flickering 3D-smoke Specular=3 has no effect, as there is only 0,1,2 supported to my knowledge, but I'd be glad if you can show me a link that defines the difference. |
#7
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-->artifacts on water=4 Since patch 4.03: 2 = this mode corresponds Water = 3, however it runs also on ATI graphics cards with chipsets 9800, X800, X1800 and later models 3 = quick Render mode with vertex shader 3.0 4 = improved display quality with vert Shader 3.0 forests=3: "barely any visual difference" true effects=2: immense difference in the explosions, very recommendable! specular=3: the game doesn't alter "specular" 3 to 2 as it is always the case if anyone enters unacceptable values, therefore, there is specular 3 Last edited by KarlHeinz; 04-23-2008 at 08:40 PM. |
#8
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Can anybody confirm what "Specular=3" really changes against "Specular=2"? Last edited by Feuerfalke; 04-23-2008 at 09:39 PM. |
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