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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 03:02 PM
Tvrdi
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Scene at 5:19 ahahahahah

and the title at the end "Coming soon". Should be "Coming soon, optimised, in 2030. Stay tuned!"

Really, if the peasant vehicles and tanks wouldnt drive them from fixing the sim and making new planes for BOM (no new planes for CLOD as we heard) - Im all for it. Why the hell not?. Anyway I would glidely man the Flak when Kiss a Bliss is near in a puppy plane.

Last edited by Tvrdi; 02-24-2012 at 03:04 PM.
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Old 02-24-2012, 03:05 PM
Sutts Sutts is offline
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Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?

Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.

These ground vehicle models have been around for a couple of years now - even then they were fully detailed with accurate physics. Those of us who have been around for a while will remember them showcasing them in a weekly update complete with wobbly aerials etc.

We already have highly developed balistics models and the AI to make them move around and navigate the terrain. I think what we're seeing here has been on the back burner for ages and has been introduced with little additional effort. It's an added bonus feature that WILL attract new people to the product if done well. Attacking ground targets manned by real people has a lot of appeal to me and I'm sure others will feel the same.
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Old 02-24-2012, 03:24 PM
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louisv louisv is offline
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Originally Posted by Sutts View Post
These ground vehicle models have been around for a couple of years now - even then they were fully detailed with accurate physics. Those of us who have been around for a while will remember them showcasing them in a weekly update complete with wobbly aerials etc.

We already have highly developed balistics models and the AI to make them move around and navigate the terrain. I think what we're seeing here has been on the back burner for ages and has been introduced with little additional effort. It's an added bonus feature that WILL attract new people to the product if done well. Attacking ground targets manned by real people has a lot of appeal to me and I'm sure others will feel the same.
Exactly.
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Old 02-25-2012, 02:53 AM
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zapatista zapatista is offline
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Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?

Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.
only partially correct

your forgetting that these elements, like ground vehicle control, some tank train and ship control (torpedo boats were specifically mentioned by oleg before in this context) are already largely in the game, eg most programing and design for them is already done (and we have seen this documented and discussed during devellopment).

olegs projects since the original il2 were always produce in a modular fashion where diffent elements were worked on seperatly but in paralel, to now not put in the last 10% of effort to start including them in the game WOULD be a waste !

save your energy to make a specific and factual list of the main errors and omissions that need to be corrected for the flightsim part, and start waving that about once the new long awaited grafix engine patch is released, i'll come and join you when you do. but to argue to now remove some of these long awaited new elements in the belief it will accelerate the other bug fixing is mistaken
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Last edited by zapatista; 02-25-2012 at 02:56 AM.
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