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#1
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The developers/publishers probably will never get their monies back with the sales of COD. The only reason the development is still in business, is the business model calls for a series of theaters. The main reason that COD probably won't see a profit is that the game engine was being developed at the same time as the theater. Once the game engine is complete, the developers/publisher can start pumping out theaters quickly and cheaply, which will start generating profits.
With the release of the SDK, it will not only expand the IL-2 series, but some in the free flight community might prefer flying over IL-2 series terrain than Microsoft Flight terrain as both series expand. Maybe at some point drivable tanks might draw many in the Tank sim community to the FMB and maps of the IL-2 series. The future could be bright, or die, but the community certainly doesn't need any Debbie Downers casting a pawl over the development at this critical juncture.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#2
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First all we have to learn that there a ditance between the general public and the simulation games, then we can realize that the problem of this games is the own cornering in his complexity, may be due a fear to lose that simulation status scribed on some stone, some where ... But not all simulation games are cornered in his self, there succesful simulation models out there, I will give a example, is not the best example but easy to understand to all Gran Turismo : This cars game have complex physics, tire degrading, dampers tweaking, engine tweaking, body tweaking ... we have to obtain licenses to play races, tweak the cars to win races, win events to access to more events ... and the list goes and goes ... The complexity of this game can frustrate any player, forget it and go to play any Need For Speed version that are out now. But it does not, there millions of players playing it, why ?? The key is : Simulation + entertainment Gran Turismo is not only a strict cars simulation game, it is a strict simulation game but also is pure entertainment. It takes any inexperienced player and brings it between cottons, trough nice music and menus, to the most demanding simulation, the player progress his self without lose motivation trough the incentivation and stimulation . Back to PC Simulation : If we make a raw simulator it will be bearable for experienced players only, making only niches audience, because if we throw a usual player to raw simulation without the knowledge and motivation then he will burn and crash without known how and why, and without motivation to try it again. We should not forget that after all we have a game in our hands. This basic words are ignored for simulation titles and at same time, in his stubborn, are not able to understand why they have a niche audience. It is not enough with make a simulation, because betwen the player and the simulation you should make a properly interface too. A entertaining interface that through amusing brings to the player the knowledge and show the excelence of your simulation. Some PC simulation games are aware of this problem and they started to work seriously on interface designs, you can see a example of this in PC simulation with Project C.A.R.S (Community Assisted Racing Simulation) : You can see a really worked and pretty 3D interface, easy and clean, guess that with nice music ... But back to WWII here a example of interface, although the game is an arcade Wings of Prey have a amusing menus interface with video background and outstanding music : All this showroom is pure entertainment and stimulates the player to navigate through the menus, missions, setups and briefings. Back to CLOD : CLOD was lauched in a rush so the user interface is not complete but even if is working is nothing but a disordered´s lack of interactive stimulation. A good interface for CLOD could be a mix of video background for main menus and 3D where see our plane for setups and briefings, also properly mission intro and properly end mission options as replay and camera options, all with nice music We should understand that this is very important for the succes of a simulation game, the level of complexity of a game should be supported by interface. else = fail Sry for the text wall, greets. |
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#3
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It says Europe 0.01million, rest of would 20%? So the biggest market is Europe? Would Russia and the east not be as big as Europe if not bigger? Then you can add, Asia, Japan, Oz, South America, North America. I would not trust those stats as far as I could throw them. It just doesnt add up. Yea the sim market is pretty niche but we knew that anyway. |
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#4
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Last edited by priller26; 02-13-2012 at 09:59 PM. |
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#5
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This game had almost absolutely no marketing. The website was horrible, had no info about the game really either. They even had a facebook page. That's FREE. And they could barely update that with any juicy tidbits. Twitter?
When I'm on facebook and websites I look at what other sim publishers are doing and it is so much better than CloD. World of Planes website is very cool and informative. Train Simulator updates their facebook almost every day with screenshots and info from the devs. RoF Jason writes great blogs. He's a great salesmen the way to talks about needing our cash to keep their sim going. I believe it too. I think if they release the game in a better state in Fall of '11 in time with the BoB and have a better marketing campaign it sells better. I really hope they learn from their mistakes with BoM. I do agree with all these sims having a trickle down effect. A kid gets into World of Warplanes, or World of Planes, Microsoft Flight. He then realizes he wants more realism, or more planes. Then gets into IL2 46 for cheap, then wants even more hardcore and gets info CloD. That path led me here when I got hooked on Air Warrior on AOL in the mid 90s |
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#6
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I know what you mean. Given the condition of the game though, it is probably better that they don't draw too much attention to themselves. It would do more harm than good to vigorously promote a title that still isn't in an acceptable state.
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#7
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Assuming that they get the game to a "finished state" and actually add some content, they should really advertise the crap out of Battle of Moscow. You can't move copies if you don't let the people know it's out there. People who would have never considered Fallout 3 bought it opening day because they saw a lot of cool explosions and stuff on the TV. Do the same for Cliffs of Dover, put that "Cliffs of Dover Pulse" video on TV during some popular show, just once and I will guarantee you will make back double what you spent to put it on the air.
Remember that time that Apple didn't bother to advertise the original iphone? Remember how they kept it a big secret and made sure they didn't spend a cent on letting people know it existed and they could actually buy it? Of course not! Because that's retarded, and 1C/Ubi would be the same to not advertise BOM. When "word of mouth" or a scrolling ad in the Steam store is the only way you hear about a game, you know your publishers are doing something wrong. |
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#8
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If what your saying is true, than what are the people who say things like "I want CoD as advertised" basing thier statments on? |
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#9
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Think man. It'll come to you.
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#10
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Tell me this is a good flight sim website.
http://il2sturmovik.ubi.com/cliffs-o...ome/index.aspx All the patch info is old. Times New Roman text...facebook page that hasn't been updated since launch. I understand they don't get get a budget like a Call of Duty type fps game but still. Now look at this, much better website with actual up to date info about the game and lots of pretty screenshots and videos. http://worldofplanesgame.com/en/ http://riseofflight.com/en/about/features No diss on CloD, I love it. I'm in graphics so I just am interested in the marketing side of things |
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