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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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Quote:
We (our small coop group) just discovered this, wow!! 1.) Being able to read the Mission Briefing would be terrific, if possible 2.) Having the host able to choose time of day and cloud amount would be fantistic (if possible!).... I've made a work-around for our small group by making several versions of the IL2Coop script with different time & cloud amount, and this does work fine. Again, thanks for this! Best wishes. LeadTurn |
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#2
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I think so far there is no way know how to change time and weather from a mission script. I have some ideas but I can't quarantee that they will work. But the work-around with the different versions of the lobby mission was also in my mind. Anyway your post motivates me to put again some effort in it. I didn't know that someone was using it |
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#3
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Yes, we are testing it!
I´m testing it in a dedi server for a next mission coop. In the next days I´ll post my thoughs. Please Banks, Keep the work in it, and thank you very much for your efforts.
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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#4
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I've completely rewritten most of the code in the last days and not all features are completed so far. However this is that the next release will feature:
- It allows to run several missions at the same time. Players first select the mission and then one of the aircraft of the mission. - When a new mission is initiated by the host the aircraft of the missions are preloaded, this means they are idle and without fuel on the airfield (aircraft with air start are spawned on a random airfield, aircraft that spawn by script are also spawned). When a player selects an aircraft he is placed in the preloaded aircraft. This allows him to read the briefing. - When one of the preloaded missions is started the preloaded aircraft are removed and the mission is loaded. The players are placed into the preselected aircraft. Of course aircraft with air start are supported. Also aircraft that spawn delayed by script are supported, the players are placed as soon as the aircraft is spawned. - Players can select missions that are pending (the mission is only preloaded) and running (the mission normally loaded). This allows players to jump into a mission that is already in progress because they were late or to continue a mission after a game crash. I will also include a automatism that allows to run a dedicated server that loads for example to preload a random mission from a folder every 15 minute and starts the mission after 15minutes. So you have always several missions in progress and one mission that is pending. |
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#5
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Great news Banks!!!
I´m waiting for this release!! Thank you for your Work!!
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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#6
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Great news! Thank you.
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#7
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Thanks for all of the work you are putting into this, 41Sqn_Banks!
I (and our small coop group) don't frequent the forums that much, so we were lucky to have "stumbled" across your work. As an FYI, our core squadron has flown together in a variety of combat sims since meeting on JCN in Janes Fighters Anthology, 14 years ago! We (our group), and others like us who prefer pure coop missions over "dogfight arenas" may be a quickly shrinking minority, but "we" are still out there!! So for us, having a somewhat-functional coop experience (thanks largely to your work!) is a very BIG deal, and will help keep CoD on our harddrives. Best wishes. |
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#8
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Great job!
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