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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
| Yes |
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140 | 79.55% |
| No |
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10 | 5.68% |
| Not Fussed |
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26 | 14.77% |
| Voters: 176. You may not vote on this poll | |||
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#1
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Quote:
There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 12-13-2011 at 02:32 PM. |
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#2
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Quote:
Just tell me please, except from the gui and the debriefing, what exactly can't you do in a CoD - "dogfight" - mission that you could do in a old il2 coop mission, and how important is that particular point?
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#3
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Quote:
Agreed Quote:
Correct me if I am wrong, but the biggest difference seems to be the list of planes in the IL-2 GUI menu vs. displaying a map with bases, or inflight assest.. That is to say IL-2 COOP 1) select plane from list of planes displayed in GUI menu 2) Hit fly CoD COOP 1) select plane from one of the bases displayed on the map 2) Hit fly So yes selecting the plane you fly is now different.. but when you consider all the things you can do in CoD that you could not do in IL-2 that difference does not seem to be a show stopper.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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