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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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and sick...probabaly first one here sick for real..its not even funny any more....
EDIT: LOL Lebisomem was faster.. |
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#2
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Well I will get a ban for calling him that but it will be worth it.... byeeee.
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#3
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You can always spot the guy who is upset and has absolutely nothing to back up his claims. How you ask? Typical troll attack the messenger tactics and ignore the message tatics They are easy to spot, first thing to notice is they didn't quote anything I actually said, let alone provide anything to the contradict (link, book reference, etc) what I said Thus all they are left with is to attack me personal, because they know they can not attack the message.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#4
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#5
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Like I already mentioned common practice is to not only support APIs (weird wording) but also offer the features of the supported APIs. DX10 was released in 2006 and saying that CloD has the "Latest-gen graphics engine" that utilize "the best of technology for ultimate realism" when all it does is using an over 5 years old technology, that is horsesh!t in it's purest form. But hey, CloD supports some new APIs. Great!! And lets not forget all the other broken stuff like AI, radio comms, inverted controls, wrong DM/FM, no SLI support, etc etc. Sure, it wasn't printed on the box that it would work so they're in the clear but never the less they made us believe we would get a working game but sold us something different. This community is legendary and built out of a fine group of followers who love the IL-2 series (me included). No wonder people are p!$$ed when Ubi/1C sells them a broken game 4 years after announced release and then disappears. Listen, I've blocked you and have no interest in communicating with you but I think this is an important issue which is why I reply to your post for others to read. You recognize me for having an open mind unfortunately I have no hope that you'll drop your ignorant and patronizing attitude. People like you don't change. |
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#6
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#7
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Aces has interpreted it to mean that the devs were using the DX11 API but never intended to include any DX11 features with the game. But any version of DX can be referred to as an API and the common interpretation of stating that DX 11 APi supported OR DX10 API supported - in the context of communication with the public/potential customers IS exactly as people interpreted it - i.e. they were planning to include DX11 features. (this is stated by Oleg in the supplied link AND by Luthier explicitly in the other link). There is really no need for further confusion on all this. I'm also not pushing this to criticise the game, but as Lobisomem has said - the truth is the truth. Aces has got the wrong end of the stick, and him shouting louder than everyone else should not be allowed to dictate what is viewed as truth. As you say above no company is going to lay themselves open to potential legal redress by deliberately playing word games of that type. The situation we ended up with is due to technical difficulties in getting the planned DX11 feature implementation to work and snafued communication with marketing dept.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 10-23-2011 at 12:15 PM. |
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