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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-10-2008, 05:08 AM
CH_kurkio CH_kurkio is offline
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Zekes vs Wildcats and Spits vs 109's
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  #2  
Old 01-13-2008, 07:16 AM
greypeace greypeace is offline
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Talking about ON LINE play

I never played on line as I had no ADSL
Now I have a capped contract
I would like to know a few things to see if I can at last try the online facilities.
Here goes:
1/ price
2/ traffic consumption (due to capped contract)
per hour if possible ... bytes in + bytes out as they are counted for the cap

That would allow me to decide if I can afford it.

Although the cheating spoken about disgust me.
That is only a game .Cheating is nothing to be proud of

Thank you all ... starting with Oleg......
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  #3  
Old 01-13-2008, 04:32 PM
DerAlte DerAlte is offline
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AAA or Skies of Fire............................WORD!



DerAlte
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  #4  
Old 01-16-2008, 04:45 PM
RaVe RaVe is offline
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Location: Cape Cod Ma North East Us coast
Posts: 45
Default Winds of war gets an A+A+ as far as servers go be sure!

I have been biting my tongue as to how many recommended a really bad server, and have overlooked a great server so here goes.

Quote:
Originally Posted by crazyivan1970 View Post
Winds Of War was a great server, indeed. Too bad it`s empty now days.

So true..Wind of War should be given an award for very high standards!!!


I was in there the other night. How refreshing.

Great pilots great maps, fantastic server settings, it's how all servers should be set up! Cheech< great map maker btw
IKYO ,Guse and all the guys that contribute to the server should be commended and noticed.

The server should be used. Its great!

They started to host Forgotten skies and lost the crowd for a bit but now they have the winds of war server running 24/7 so get back in there folks.



Maps are great plane sets are great.
The server is fast and strong and there is a stats page and forum.

In comparison Sv109 is not even in the same league.

Why so many recommend and fly in S v109 is beyond my comprehension .

After donating $ over the years
(with out a single thank you by the way)
to Sv109 I don't like what its become. An over rated laggy server.

I would not recommend it now.

The maps have to many objects that are just slapped down and not tested for smooth game play.
As a result the server has lots of problems in regard to game play.

Its just not a smooth server.
It is not my system either.
I run a very fast computer with gobs of ram Quad core and a kick butt video card along with a business class broadband connection. I find it still a poor server.

It seems that a rented server should be much smoother.
Its simply sub par.

I have found over many years its best to recommend to others only the best. Sending out the wrong word of mouth recommendation is a dis service to who you are recommending something to.
In real life it can come back and bite you in the Ass.

That said,
I suppose its a mater of standards, some like velvet Elvis posters too. To each their own.

A maps can be made with both an inversive object/objective based system as well as smooth game play.

It involves taking the time to test the maps carefully.

The winds of war guys test the maps out before they are put into the cycle for smooth game play. If their maps do not pass muster they are not used . no mater how cool they look.

Winds of War also keeps the game as it was meant to be played with out mods.
Therefor file integrity is protected.
This also leads to very smooth game play.

Like to use mods??
They also do offer a really well managed alternate server that allows for the proper use of mods Called.......WAR WINGS
Its very well policed and a shining example of how an official wrapped or bundled mod pack would be of benefit to the community.
They make sure that everyone who plays in that server has the SAME MODS installed. You must be trusted and registered to play on that server.
Now thats the correct way to deal with mods.
By keeping things uniform throughout.

spits V 109 on the other hand allows any and every mod in there and its a mess do to the file conflicts.
The server also cant handle the #'s that fly in there.
Its wile nilly and game play shows the end result of that kind of mismanagement.

Sorry to bash spits V 109 so much but after lots of $ into it over the years I am very disappointed it how it is run lately.

Why more don't fly wind of war is beyond me.. It provides a far better, smoother game play experience than the other server that the masses fly in.

Some of the best servers out there are unpopulated, its very sad.

Historia for example was fantastic but again fell by the wayside.
I just don't get it.

Just because lots fly in a server doesn't mean its a good server.
Don't follow the heard.
Raise your standards and treat yourself to a Quality server.

There is a better alternative.

Winds of war gets an A+A+ as far as servers go be sure!








Quote:
Originally Posted by DerAlte View Post
AAA or Skies of Fire............................WORD!
DerAlte
LOL good joke

Last edited by RaVe; 01-16-2008 at 04:48 PM.
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  #5  
Old 01-16-2008, 06:21 PM
Monguse Monguse is offline
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Thanks for your comments Rave

We invite everyone to download the skin packs as both of our servers are skin DL. If you do not wish to download the skins and netcache files you might experience a burp here and there.

The skin packs are located here
http://favacw.dyndns.org/faforum/viewtopic.php?t=2006

We welcome you to our house.
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  #6  
Old 01-17-2008, 05:04 AM
Zinger Zinger is offline
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Join Date: Nov 2007
Posts: 10
Cool

Quote:
Originally Posted by RaVe View Post
I have been biting my tongue as to how many recommended a really bad server, and have overlooked a great server so here goes.




So true..Wind of War should be given an award for very high standards!!!

<Rant against Spits vs. 109's>

And you wouldn't be biased towards an FA server, would you, FA_Raven ?
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  #7  
Old 01-17-2008, 10:16 PM
Ccrashh Ccrashh is offline
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Posts: 4
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Thank you Rave for your opinions. It would have been nice if you had been courteous enough to voice them at Warbirds instead of here.

It is the policy of Warbirds of Prey to not promote our servers in other forums. I personally find it impolite to use someone elses resources and equipment to forward my own interests, OR to take advantage of others equipment to the detriment of anyone else's server.

HOWEVER, your post here needs to be addressed.

Allow me to correct a few of your statements.

Quote:
Originally Posted by RaVe View Post
After donating $ over the years
(with out a single thank you by the way)
to Sv109 I don't like what its become. An over rated laggy server.
All financial issues for Warbirds go exclusively through me. I have no record of any funds donated to Warbirds of Prey by you.

Mind you I just took over the server as of July. Any issues you have prior to that are beyond my control. HOWEVER every person who has contributed to Warbirds (since I took over) is contacted by email and in some cases with a "Thank you" card delivered by US Mail.

Yes, back in November we had issues with our server. Through no fault of our own. We survived as best we could with what we had.
That is why my first priority was to upgrade the server. Which we did.
You have no idea what our machine is now. Or it's capabilities. Suffice it to say it easily exceeds the specifications you listed for your personal machine.

According to server records you have not been on the Warbirds servers since November. So you haven't even been on the new machine to critique it.
We don't have a single entry of you flying, firing a bullet, or dropping a bomb, nor do we have any listing that shows you shooting down anyone or being shot down yourself since the new server came online.

We also have no posts by you in our forums for the past 4 months (which covers the timeframe when the server was upgraded). Nor can I find any posts at all. I also don't have any record of a single PM or email from you.

Any "concerns" you had with Warbirds were not conveyed to myself or any other admin of Warbirds of Prey on our website. It appears you saved it for here, a place that has nothing to do with Warbirds....NICE....

Quote:
Originally Posted by RaVe View Post
spits V 109 on the other hand allows any and every mod in there and its a mess do to the file conflicts.
The server also cant handle the #'s that fly in there.
Its wile nilly and game play shows the end result of that kind of mismanagement.
Warbirds of Prey does not support any mods. In point of fact we run CRT=2 and the admins record and review tracks continuously looking for infractions. We support the standard issue game that comes right out of the box. Nothing else..

Quote:
Originally Posted by RaVe View Post
Sorry to bash spits V 109 so much but after lots of $ into it over the years I am very disappointed it how it is run lately.
I don't believe you are sorry at all. Never have I seen such a blanket misrepresentation of the facts.

Unlike your post.. I know what I'm talking about.
I own the server.

I wish you the best of luck with your server.
You can rest assured that no admin from Warbirds of Prey will be found bashing your server in anyone else's forums.





Ccrashh
1st Horseman

Last edited by Ccrashh; 01-21-2008 at 12:23 PM.
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  #8  
Old 09-13-2010, 12:57 PM
zeybek zeybek is offline
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Join Date: Aug 2010
Posts: 4
Default War-Birds Server

Hi guys. I want to promote a new server. WarBirds IL2 Server

http://www.war-birds.com


Server's description:

Gameplay follows the ideas of the WarBirds FreeHost arena:

1) The main goal is complete capture of enemy's territories;

2) Territory can only be captured through 'closing' and subsequent 'capturing' of an airfield. Currently controlled territories are reflected by the frontline dividing both parties. Capturing of an airfield pushes the frontline towards the enemy.

3) When all airfields are captured and the enemy is left effectively without any ground - the map is considered won by the other side and automatically reset to the original state with each side controlling equal number of airfields.

4) To close an airfield at least 90% of its 'active objects' must be in any way destroyed. Exact list of the objects cannot be seen, however the total number of objects, number of those remaining intact, and number required to close a field can be seen through >field f<xx> console command. When an airfield is CLOSED you will get a message stating which field has been closed. Planes cannot take off from a CLOSED airfield.

3) A destroyed object on a field will be repaired and become active again (re-spawn, 'reup') in 2000 seconds after its destruction. When enough objects has been repaired to get the number of objects intact higher than 10% - the field OPENS back (you will again get a message) and you will be able to take-off from it again.

4) A closed airfield capture is performed by paratroopers dropped from a transport plane (Ju-52, C-47, Li-2). A capture is considered to be successful if at least 12 troopers have safely made it to the ground: at the moment troopers run 10-20 meters after landing and 'hide in the grass' (drop to the ground), only afterwards they are counted as 'landed safely'. Notice that it is not needed that all the troops are droped from one plane - the server keeps the count of the landed troopers, so troopers from another transport(s) can add up the total number to 12. This number is reset to 0 if the field re-OPENS.

5) After an airfield is captured it changes its color, list of available planes (according to its new side) and pushes the frontline towards the enemy. The field, however, will remain CLOSED while its number of active objects is below 10%. Notice that an just captured airfield that is still CLOSED cannot be re-captured back by dropping troopers. To be captured back the field needs to OPEN and be CLOSED again.

6) To increase of air battles intensity radars have been introduced into the game. Radars' range can be seen on the map as colored circles. Each airfield has its own radar. If a radar is destroyed its circle turns white. You will see enemy and friendly planes in air as coloured crosses when those planes are in range (inside the circle) of any friendly radar. If a plane is NOT shown by radars, then this plane is either: outside radars' radius, its altitude is lower than 100 metres or higher than 5000 meters, the plane is obscured from the particular radar's line-of-sight by terrain elevations (hills, mountains etc.) or the radar is destroyed. Radars are ONLY available in briefing, you will not see them in flight.

7) Fleet of flyable planes changes as the game time progresses (Rolling Plane Set) to reflect their historical availability. Current date can be seen using >tod command.

The game events is simulated to take place between September 1939 and January 1946. Each month of the battle lasts approximately 3 real-time days.

9) The passage of time in the game is acccelerated 6 times of the original, so the daytime from dawn to dusk lasts approximately 4 hours (depending on the server preferences). There is no night: the sun will instantly 'jump' to sunrise as soon as it sets and the new game-day begins.

10) There are additional commands available to the user:
>field shows the current status of fields
>tod shows the current in-game time and date
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  #9  
Old 09-13-2010, 01:13 PM
Feuerfalke Feuerfalke is offline
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Posts: 1,350
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Best server? At least I can recommend my favorite: WarClouds

Best blend between realistic settings and user-friendly gameplay.
Well balance missions, rather limited planeset, but all my favorites.

I can also recommend the active and always friendly admins as well as their own stats-server.
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  #10  
Old 09-13-2010, 02:05 PM
ATAG_Bliss ATAG_Bliss is offline
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Posts: 1,156
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Quote:
Originally Posted by zeybek View Post
Hi guys. I want to promote a new server. WarBirds IL2 Server

http://www.war-birds.com


Server's description:

Gameplay follows the ideas of the WarBirds FreeHost arena:

1) The main goal is complete capture of enemy's territories;

2) Territory can only be captured through 'closing' and subsequent 'capturing' of an airfield. Currently controlled territories are reflected by the frontline dividing both parties. Capturing of an airfield pushes the frontline towards the enemy.

3) When all airfields are captured and the enemy is left effectively without any ground - the map is considered won by the other side and automatically reset to the original state with each side controlling equal number of airfields.

4) To close an airfield at least 90% of its 'active objects' must be in any way destroyed. Exact list of the objects cannot be seen, however the total number of objects, number of those remaining intact, and number required to close a field can be seen through >field f<xx> console command. When an airfield is CLOSED you will get a message stating which field has been closed. Planes cannot take off from a CLOSED airfield.

3) A destroyed object on a field will be repaired and become active again (re-spawn, 'reup') in 2000 seconds after its destruction. When enough objects has been repaired to get the number of objects intact higher than 10% - the field OPENS back (you will again get a message) and you will be able to take-off from it again.

4) A closed airfield capture is performed by paratroopers dropped from a transport plane (Ju-52, C-47, Li-2). A capture is considered to be successful if at least 12 troopers have safely made it to the ground: at the moment troopers run 10-20 meters after landing and 'hide in the grass' (drop to the ground), only afterwards they are counted as 'landed safely'. Notice that it is not needed that all the troops are droped from one plane - the server keeps the count of the landed troopers, so troopers from another transport(s) can add up the total number to 12. This number is reset to 0 if the field re-OPENS.

5) After an airfield is captured it changes its color, list of available planes (according to its new side) and pushes the frontline towards the enemy. The field, however, will remain CLOSED while its number of active objects is below 10%. Notice that an just captured airfield that is still CLOSED cannot be re-captured back by dropping troopers. To be captured back the field needs to OPEN and be CLOSED again.

6) To increase of air battles intensity radars have been introduced into the game. Radars' range can be seen on the map as colored circles. Each airfield has its own radar. If a radar is destroyed its circle turns white. You will see enemy and friendly planes in air as coloured crosses when those planes are in range (inside the circle) of any friendly radar. If a plane is NOT shown by radars, then this plane is either: outside radars' radius, its altitude is lower than 100 metres or higher than 5000 meters, the plane is obscured from the particular radar's line-of-sight by terrain elevations (hills, mountains etc.) or the radar is destroyed. Radars are ONLY available in briefing, you will not see them in flight.

7) Fleet of flyable planes changes as the game time progresses (Rolling Plane Set) to reflect their historical availability. Current date can be seen using >tod command.

The game events is simulated to take place between September 1939 and January 1946. Each month of the battle lasts approximately 3 real-time days.

9) The passage of time in the game is acccelerated 6 times of the original, so the daytime from dawn to dusk lasts approximately 4 hours (depending on the server preferences). There is no night: the sun will instantly 'jump' to sunrise as soon as it sets and the new game-day begins.

10) There are additional commands available to the user:
>field shows the current status of fields
>tod shows the current in-game time and date
This sounds like a really great idea and I'm sure my squad mates would like to participate in something like this. But we only fly in full switch/realism servers. Is there anyway you would reconsider your server settings? IMO, you're trying to recreate an online campaign that follows a nice strict set of guidelines for objectives and for winning the map. Many squads, like us at Syndicate, like this type of scenario because of the immersion. Like I said, if you have a full switch server we'll be there in an instant.

I really like the idea and how the battle progresses as the hours go on.. (Really good stuff for realism people!) Now why not make your server settings full real to match the rest of what you are trying to do? I think a server like this could take of if you did. I know we'll definitely be giving it a go if you reconsider..

Just my .02c
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