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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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UBISOFT never went anywhere they were the publishers of COD/SOW since 2005, there may have been a strained relationship, but they were still in the picture big time. If Oleg could have gotten ridden of them he would have, as he didn't need them to distribute the game in the West. Steam is doing that just fine. UBI fronted too much money and Oleg couldn't afford to get rid of them. It was one of the reasons Oleg left the day to day operations of his company too explore other monetary interests that publishers couldn't drain dry.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#2
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Lets look at the facts. -Ubisoft never mentioned SOW/CLOD for years -The game never appeared on any Ubisoft release shedules for years -James O'reilly international brand manager said in 2009 that Ubi were not involved -2010, Oleg announces they have a publisher These are hard facts, the best you have is what you 'think' happened. |
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#3
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SimHq commentary article yesterday:
http://www.simhq.com/_air13/air_499a.html They should take the time they need on the next patch, it needs to work well. The devs have a lot to overcome. I hope they can do it. Last edited by icarus; 08-24-2011 at 09:35 PM. |
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#4
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Case in point, Silent Hunter 5. The development team that made that one was actually a Ubisoft studio, they were part of Ubisoft and not an independent group like 1c who's just publishing through them. Well, when it was obvious the game would need a lot of work to get it up to speed, Ubi decided to not spend any more money on it and completely pulled the plug on the project after a couple of patches. In other words, yes, it sucks that our favorite games are so expensive to make and don't sell enough and we have to put up with long development cycles and post-release patching as a result of that, but seeing other cases in the simulator world i'd say let's consider ourselves lucky to have a new sim that is actually getting fixed as time goes by. |
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#5
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