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#1
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Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200 AA 8x Anti Filtering 8Qx perfect settings and got no stutters, ave frame rate 43fps well chuffed
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
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#2
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Quote:
" it can also not only kill your fps but cause some game crashes. " 1600x1200 60fps all the time ... except the major towns but in 4.09mb I'm getting 10fps higher over the towns. 4.08 getting 28-38fps adv 4.09 33-48fps adv over major towns. Love the new clean visual in 4.09. I can see to the ends of earth with out the crazy fog and blurry image over 1.5 grids. It's like flying in FS 2004 now. 8800 gtx quad core 6600 over clock to 3.0 4 gigs of ram vista 64 bit x-fi ex gamer 24" LCD AA: 16x,Gamma,TranspMS AF: 16x VSync: On TripleBuffer+ SLI: AFR [0x00400001] (predefined) Perf: HiQual Trilin- AnisoFil- AnisoSam- NegLOD: Clamp MipMap:Tri ConfTxtClamp+ OGLVersion: 2.1 ExtLimit: 0 CPU:SingleCore OGLCtrl: ThreadOptOff [window] width=1600 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [rts] ProcessAffinityMask=15 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 PolygonOffsetU |
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#3
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Because that is a fictional map and all similarities to real life are simply coincidence? Seriously - the map is as it is. It's a "Take it or leave it" thing. |
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#4
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csThor, check your PM's plz. I have a question for you.
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#5
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First of all,thanks for posting the beta 409 . I have downloaded fron two other sites and with both of the I have over written the files and have copied and pasted . But the game will only load to 95% before it freezes and wont continue.May your version will do the trick. Thanks
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#6
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Hi guys,
so far the 409b is ok, but one thing is a lill nervy, it is the sound of the radio messages. If u fly, there should be messages like: "Heading 180 50!" but in game only comes "Heading" than it stops, or instead of "No 4 keep attention on ur 6 o'clock!" there only is "No 4" than it stops. I tried to reinstall 1946 and than installed 409 new, but already the same. In 408 the messages are workin' correctly. With best regards RCAF_FB_Wurzel |
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#7
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Not really a bug, just map design issues...
Was starting to make some DCG campaigns with the new maps.. and just starting with the Solvakia map.. Ive found a lot of instances where the rail routes (and some road) are not continuous.. makes it pretty difficult for campaign design when rail lines wont run continuous. You go so far and then for some reason you can't get another waypoint assigned. I hope its not as bad on the other maps. |
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#8
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Hi guys,
I have found a fault in the Africa map of 409. The fault is at the airfield in L7. If you place here planes with starting direction to the sea it works correctly. But to inner land the starting position of the planes is left beside the airfield in rolling direction. With best regards RCAF_FB_Wurzel |
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#9
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That was fixed already.
However... in the final patch there will be no runways anymore. Just plain airfield texture. |
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#10
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Perfect!
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