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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-29-2007, 12:47 PM
kristorf's Avatar
kristorf kristorf is offline
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Location: Milton Keynes, England
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Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200
AA 8x
Anti Filtering 8Qx
perfect settings and got no stutters, ave frame rate 43fps

well chuffed
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Chris



http://www.aircombatgroup.co.uk/index.php





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  #2  
Old 01-10-2008, 05:12 PM
ABC123 ABC123 is offline
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Posts: 9
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Quote:
Originally Posted by kristorf View Post
Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200
AA 8x
Anti Filtering 8Qx
perfect settings and got no stutters, ave frame rate 43fps

well chuffed
FYI this game doesnt like and #Qx setting due to the older OPEN GL Code.

" it can also not only kill your fps but cause some game crashes. "

1600x1200 60fps all the time ... except the major towns but in 4.09mb I'm getting 10fps higher over the towns. 4.08 getting 28-38fps adv 4.09 33-48fps adv over major towns.


Love the new clean visual in 4.09. I can see to the ends of earth with out the crazy fog and blurry image over 1.5 grids. It's like flying in FS 2004 now.

8800 gtx
quad core 6600 over clock to 3.0
4 gigs of ram
vista 64 bit
x-fi ex gamer
24" LCD

AA: 16x,Gamma,TranspMS
AF: 16x
VSync: On TripleBuffer+
SLI: AFR [0x00400001] (predefined)
Perf: HiQual
Trilin-
AnisoFil-
AnisoSam-
NegLOD: Clamp
MipMap:Tri
ConfTxtClamp+
OGLVersion: 2.1
ExtLimit: 0
CPU:SingleCore
OGLCtrl: ThreadOptOff



[window]
width=1600
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0


[rts]
ProcessAffinityMask=15
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=


[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
PolygonOffsetU
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  #3  
Old 12-29-2007, 01:41 PM
csThor csThor is offline
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Quote:
Originally Posted by Jagdwaffe View Post
Couple of comments re. the MTO map.

1./ Our planes are spawning with their backs to the runway as on the other desert and Italy maps. Please may we spawn facing the strip.

2./ Crete - the two airbases are at the East end of the island. Maleme airfield where a lot of the fighting took place is on the Western end of Crete. Is there some reason why Maleme is not a useable base on the map?

Ground handling of the Spit, in particular, seems to be better than on the previous desert map so thanks for that.

Because that is a fictional map and all similarities to real life are simply coincidence?
Seriously - the map is as it is. It's a "Take it or leave it" thing.
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  #4  
Old 12-29-2007, 02:29 PM
Ironman69 Ironman69 is offline
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Location: United States
Posts: 41
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csThor, check your PM's plz. I have a question for you.
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  #5  
Old 12-30-2007, 12:22 AM
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chair1 chair1 is offline
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Join Date: Dec 2007
Location: California
Posts: 9
Default 409m

First of all,thanks for posting the beta 409 . I have downloaded fron two other sites and with both of the I have over written the files and have copied and pasted . But the game will only load to 95% before it freezes and wont continue.May your version will do the trick. Thanks
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  #6  
Old 01-30-2008, 06:00 PM
RCAF_FB_Wurzel RCAF_FB_Wurzel is offline
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Join Date: Dec 2007
Location: Duisburg
Posts: 3
Default Soundproblems with the Beta

Hi guys,

so far the 409b is ok, but one thing is a lill nervy, it is the sound of the radio messages.

If u fly, there should be messages like: "Heading 180 50!" but in game only comes "Heading" than it stops, or instead of "No 4 keep attention on ur 6 o'clock!" there only is "No 4" than it stops.

I tried to reinstall 1946 and than installed 409 new, but already the same. In 408 the messages are workin' correctly.

With best regards

RCAF_FB_Wurzel
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  #7  
Old 01-30-2008, 07:04 PM
Widowmaker214 Widowmaker214 is offline
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Posts: 43
Default Map Routes

Not really a bug, just map design issues...

Was starting to make some DCG campaigns with the new maps..
and just starting with the Solvakia map.. Ive found a lot of instances where the rail routes (and some road) are not continuous.. makes it pretty difficult for campaign design when rail lines wont run continuous. You go so far and then for some reason you can't get another waypoint assigned.

I hope its not as bad on the other maps.
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  #8  
Old 02-04-2008, 09:54 AM
RCAF_FB_Wurzel RCAF_FB_Wurzel is offline
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Location: Duisburg
Posts: 3
Default Fault in Africa Map

Hi guys,

I have found a fault in the Africa map of 409.

The fault is at the airfield in L7. If you place here planes with starting direction to the sea it works correctly. But to inner land the starting position of the planes is left beside the airfield in rolling direction.

With best regards

RCAF_FB_Wurzel
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  #9  
Old 02-05-2008, 12:10 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Join Date: Dec 2007
Posts: 939
Default

That was fixed already.
However... in the final patch there will be no runways anymore. Just plain airfield texture.
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  #10  
Old 02-05-2008, 03:25 PM
vanderstok vanderstok is offline
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Location: Netherlands
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Perfect!
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