Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Your rating of COD right now.
10 25 10.25%
20 4 1.64%
30 18 7.38%
40 29 11.89%
50 42 17.21%
60 48 19.67%
70 53 21.72%
80 14 5.74%
90 7 2.87%
100 4 1.64%
Voters: 244. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 08-05-2011, 01:01 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I gave it a 50.Some parts of it ARE brilliant, such as the cockpits,but its obvious there is a lot to be done, and everything just feels so 'clunky' now, GUI, multiplayer, even the QMB is not as good as il2. If I didn't know it was made by MG/1C I would think it was made by another company.
Lets hope we can improve on the scores after the next patch.

Last edited by JG52Uther; 08-05-2011 at 01:06 PM.
Reply With Quote
  #2  
Old 08-05-2011, 12:39 PM
SacaSoh SacaSoh is offline
Approved Member
 
Join Date: Dec 2010
Location: Brasil
Posts: 54
Default

70... i can enjoy the sim, but only as an "over the channel 6x6 skirmish generator".
Reply With Quote
  #3  
Old 08-05-2011, 12:43 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

I gave it a generous 60. Clod is still a weird mix of obsessive detail, placeholders and broken features.

This poll is going to be a great snapshot of the current build. Will be interesting to see how it compares this time next year.
Reply With Quote
  #4  
Old 08-05-2011, 01:19 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

I scored it a 60, for now.

The meat of the game is present. There is so much attention to detail and so much obvious painstaking research and commitment to delivering an authentic WW2 simulator that it's mind-boggling. When I'm up there flying, I'm pretty immersed by the whole experience.

But you can't ignore it's shortcomings at present either. It's very, very unpolished at present, and whether it's a sim or not, made by a small team or not, it has to be compared to other video games out there.

That is the way I approached this thread... I totally understand the circumstances and challenges in creating a product like this in this market, but many people, many of whom are not hardcore simmers, will pick up this game and simply want to fly without hassle.
Without the much-needed polish, much of the true genius of this game will go unnoticed by many.
Reply With Quote
  #5  
Old 08-08-2011, 11:06 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by Feathered_IV View Post
I gave it a genClod is still a weird mix of obsessive detail, placeholders and broken features.
A very good comment that tells a story about mismanaged development. Ironically this will probably work out in our favour eventually since the game will hopefully be filled in after release and into the expansions.

This has turned into an interesting poll! Ignoring the outliers the curve peaks at 60-70 which seems about right to me. Hopefully this improves after the next patch.
Reply With Quote
  #6  
Old 08-05-2011, 04:40 PM
Viper2000 Viper2000 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 218
Default

If I'm generous, 45%; I think it's a half-completed 90% sim. I guess it'll be done in about 2017; but by then it'll probably only be about a 75% rating if we assume 3% inflation...

Haven't played for quite a while now, and don't expect to until there's a major patch. Just popped into the forum to see if there had been any developments or updates and it would appear not so I'll go back to other stuff.

I doubt I shall be pre-ordering anything from 1C again because the expected level of communication, updates, and patch progress hasn't materialised, so I might as well have waited for it to hit the bargain bin.

I am not so bothered by the unfinished state of the sim, or even the lack of progress, as by the lack of consistent updates.

It's pretty simple to type a paragraph a week saying "we did this; it went ok; next week we'll try doing that...".

If a simple update like this cannot be achieved on a weekly basis, then that doesn't exactly inspire much confidence that the really difficult tasks (finding the bugs, fixing the bugs, adding missing content without adding a disproportionate number of further bugs) are actually getting achieved.

Providing updates obviously consumes time which might be used for working on the code, but 15 minutes a week isn't much; 0.625% of a 40 hour week. And we're given to believe that 1C are working much harder than that. So really, a small weekly update would represent an insignificant investment of time, and would greatly increase confidence that things will get better.

It is that confidence that will keep the community going until the sim is genuinely functional (ie until it reaches the point at which the critics consider re-reviewing it), so that there is a good MP experience available to drive sales, especially sales of additional expansions, which will presumably be where 1C starts to really make some return on their investment.

This is important, because I for one won't be jumping to buy any such expansion unless and until it may be demonstrated that the current sim is finished. What I mean by this is that 1C don't even need to finish the current sim for free; they could fix it as part of a paid expansion, and provided that the price is not more than a normal full-price game, I'd probably buy it. But, and this is crucial, I would only buy such an expansion after reading good reviews, because I'm not chucking good money after bad.

Anyway, I'm off again. See you again in 2 weeks or whenever a patch comes out...
Reply With Quote
  #7  
Old 08-05-2011, 09:44 PM
Langnasen
Guest
 
Posts: n/a
Default

Where's the option for zero?
Reply With Quote
  #8  
Old 08-05-2011, 10:48 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

my's on 60 right now, though i see potential to grow to 90
Reply With Quote
  #9  
Old 08-05-2011, 10:54 PM
Tree_UK
Guest
 
Posts: n/a
Default

voted 20, game is very bugged, a few good bits but I voted it down due to the awful development team, i have no trust left in them at all and they deserve to go bust.
Reply With Quote
  #10  
Old 08-05-2011, 11:58 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Are there any original members of the team left now. Or has the lineup of Maddox Games changed completely since the Forgotten Battles days?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.