![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Next time you play the game or get on a plane try not to take LSD... What is so bad about the landscape I KNOW it would be nice to have hedges and the colours could be tweaked but in the grand scheme of things the ground does not look bad in fact its the opposite it looks very good.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#2
|
||||
|
||||
![]() Ooh, the irony. ![]() ...... Everything can be improved, and CloD is not alone. Realistic campaigns; a representative BoB scenario? This is what I want, and CloD doesn't have it. BoB2 does, and BoB2 does it beautifully. Aside from a dated DM (and dated graphics) BoB2 offers all of what you have said to the offline player, so where does CloD come into this? A long 'lifespam'? Yes, definitely, but the question is when? Luthier himself has always advocated constructive criticism, and largely that is what this topic is made of. The landscape can be improved, for many it currently detracts from the immersion, and if it can be improved, why not tailor it to the community? Many of whom live in Blighty and can offer a lot of useful advise. I think it's clear that the terrain is still very much WIP, but official comment on this would put a lot of minds at rest. Indeed, I'm sure many would welcome trees which are as poor as RoF's up-close if it meant they had hit-boxes, and looked awesome from any distance other than 2-metres away. Trees which have individual leaves are awesome, but most of my flying happens at altitudes above 3-metres ![]() |
#3
|
|||
|
|||
![]() Quote:
![]() You people really don't undestand yeat that the "personal taste" tweaks in "landscape", thinking about colours, vegetation placing, textures, is the last thing to be adressed in this sim engine? And yes, people are ALREADY modding this, is easy to do! It's really fun: we have an 1:1 map of BOB scenario, filled with towns, roads, railroads, forest, all elevations, rivers, cliffs, landmarks, etc, but it's all "crap or poor landscape"... My God! Listen to your words! Some just don't deserve the work made in this title. Never in my life I saw so negative people! You make me a little sick... ![]() |
#4
|
|||
|
|||
![]() Quote:
That said the massive texture size, as well as the colouration is still an issue that deserves a dev comment. Texture settings at Low or Medium make the terrain look absolutely awful, High is better.. but still not great (and not even that much difference between high/original in terms of performance now either). The colouration issue is more of a personal preference, but slightly darker trees and fields overall would be nice. What, if anything I'd like to see Luthier comment on is simply whether it's possible to improve the appearance of the low/medium/high ground textures, so that people using those settings aren't playing a game that looks ten years old - and whether performance can continue to be improved across all ground texture settings. |
#5
|
|||
|
|||
![]() ![]() |
#6
|
|||
|
|||
![]()
Oleg mentions in the video (around 16.00-18.00 I think ...) that the game is still Open GL at that point.
Seems that in the abandonment of that and the shift to Direct X they maybe overstretched themselves timewise?? I also have to agree completely with Tree's listing of 'things that are rubbish' about COD - would also point out that he forgot the not working AA - that's rubbish too... Sorry folks, never thought the day would come when I would become a paid- up member of the whingers and mud-slingers club. Just want to add that I REALLY, really want to see this sim reach its potential. I'm sure it will eventually. It is just sad that things have so obviously been snafud along the way by circumstance, bad luck or misjudgement. And - I agree with Lobisomem's point about the many really outstanding features of the game/engine (the recent review in PCPilot did a good job of listing them and I realised that we've maybe 'banked' the positives and taken them a bit for granted - number of flyables, cockpits, dm, CEM ,etc) ...but, the truth remains that for me all those good points are, at this time, overwhelmed by the faults to such a degree that I can't really enjoy them. And, foremost among the faults for me is the terrain.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 07-09-2011 at 09:53 AM. |
#7
|
|||
|
|||
![]()
Sigh..................again.
But here's a question for you old hand tech-heads. What would prevent the devs simply taking Ali Fish's and/or Baron's mods and releasing them as part of the official patches once checked out by 1C? Or at least looking at them and doing their own version? From the shots I've seen on the mod threads they're certainly an improvement over stock. I've not installed them though, due to paranoia regarding future online bans etc. Come to that, if it's do-able by one bloke in his spare time, surely a team could correct many such issues in a much shorter time frame. Makes me wonder what they are working on |
#8
|
|||
|
|||
![]() Quote:
|
#9
|
|||
|
|||
![]() Quote:
Last edited by Walshy; 07-09-2011 at 01:44 AM. |
#10
|
|||
|
|||
![]() Quote:
We just still remais with the founder Tree, with his high-end rig... ![]() |
![]() |
|
|