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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 07-06-2011, 10:37 PM
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Quote:
Originally Posted by CaptainDoggles View Post
The waves on the ocean look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better. This has bugged me from the start.
I've had the pleasure of crossing the channel a few times and my observations were that it indeed was choppy for most of the crossings. Being shallow and rather windy there was always a sea chop and small whitecaps not the big slow rolling waves usually found in the Ocean. The colour at places was sometimes silty looking but mostly grey/green or a steely colour pending on the weather, time of day and season.

To me in COD it always looks like a windy day with all the chop and foam which is quite possible but it should also look calmer at times with gentle but short rollers.

As far as how things look, I think it is great that this group is putting their comments forward (many from the actual locations) for debate. How else will the devs be able to perfect a sim which is their objective?
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Old 07-06-2011, 11:59 PM
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Quote:
Originally Posted by CaptainDoggles View Post
The waves on the ocean look like it's in fast forward. Is there a way to slow this down in a setting someplace? When you slow motion it down one click using the keyboard button it looks much better. This has bugged me from the start.
Well CaptainDoggles what does it feel like to be in a room full of people that don't get sarcasm...
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 07-07-2011, 12:21 AM
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Great joke. For a few seconds I was thinking - "Longitudinal waves vs Transverse waves, the effect of swell in shallow water, etc...."

In the last few months, I've seen one user I know - who's was actually posting from Afganistan on duty - seeing tracers rounds every week - having to argue with forum users about "what tracers actually look like".

Here goes my feeble attempt.....

For 36 years, I've been going to sea - flying in helo's from ship to ship at obviously low alt - and long ago - many Maritime Patrol Aircraft missions back in the mid-80's.

Yes, it's not exactly real - in the confluence of internal waves, swells and Bragg waves in shallow water are not represented - however I never had any expectation that they would be. You want your physics in the Flight Model - not the wave model. No small art trick will ever make that happen.

With that all said, I find the waves and general ocean surface represented better than I expected. It's difficult to tell your exact altitude on the real ocean - and I find a similar feeling with CoD - which I don't find at all in Il2 - mod or otherwise.

Great pun.....

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Old 07-07-2011, 01:42 AM
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If you turn down your vertical resolution the waves will not be as tall.
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Old 07-07-2011, 06:20 AM
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Water we have now is a fall back water for DX9 cards. It is like water=0 in IL2 1946. Transparent water with 3D waves, which was planed, didn't make into release.
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Old 07-07-2011, 07:42 AM
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Originally Posted by ZaltysZ View Post
Water we have now is a fall back water for DX9 cards. It is like water=0 in IL2 1946. Transparent water with 3D waves, which was planed, didn't make into release.
I hope a water graphics upgrade is coming. It is not up to today's standards and since its mainly shader driven it won't hit performance much. Especially considering the game is mostly optimised to run under DX10 where shader effects are alot easier to implement compared to DX9.

Even DX9 sims like DCS A-10C and Rise of Flight have nicer looking water (not to mention Rise of Flight's water will be upgraded in an upcoming update).

I know they are working on new shoreline effects (was mentioned on a Russian forum) so hopefully improved water is on the list as well.
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Old 07-07-2011, 06:46 AM
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Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
Great joke. For a few seconds I was thinking - "Longitudinal waves vs Transverse waves, the effect of swell in shallow water, etc...."

In the last few months, I've seen one user I know - who's was actually posting from Afganistan on duty - seeing tracers rounds every week - having to argue with forum users about "what tracers actually look like".

Here goes my feeble attempt.....

For 36 years, I've been going to sea - flying in helo's from ship to ship at obviously low alt - and long ago - many Maritime Patrol Aircraft missions back in the mid-80's.

Yes, it's not exactly real - in the confluence of internal waves, swells and Bragg waves in shallow water are not represented - however I never had any expectation that they would be. You want your physics in the Flight Model - not the wave model. No small art trick will ever make that happen.

With that all said, I find the waves and general ocean surface represented better than I expected. It's difficult to tell your exact altitude on the real ocean - and I find a similar feeling with CoD - which I don't find at all in Il2 - mod or otherwise.

Great pun.....

S!

Gunny


+1....as a side note, the altimeter gauge is there for a reason
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Old 07-07-2011, 07:27 AM
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S!

Gunny
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