Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-17-2011, 10:16 AM
QBlackDeathQ QBlackDeathQ is offline
Approved Member
 
Join Date: Sep 2009
Location: NY Unfortunetly miss AZ
Posts: 208
Unhappy

цензуре!

Last edited by QBlackDeathQ; 06-20-2011 at 01:31 PM.
Reply With Quote
  #2  
Old 06-17-2011, 04:04 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by perunasalaatti View Post
Good idea but I in SIM mode airelon and elevator sensitivity should be always at max or sensitivity option completely off
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.

Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.

BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope

Last edited by Robotic Pope; 06-17-2011 at 04:10 PM.
Reply With Quote
  #3  
Old 06-17-2011, 10:41 PM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

Quote:
Originally Posted by Robotic Pope View Post
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.

Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.

BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
Agree with you RP that the length of your joystick/flightstick would make a difference, but disagree that it has nothing to do with skill. I know a few who fly the P-51D5 in full sensitivity using a DualShock gamepad, and it's working fine (I'm one of those). It's an extra challenge to know how far you can take the airplane without stalling.

But I agree with you unreservedly that full customisation for all should be standard (which we'll see in BoS - Anton has confirmed this on the devs forum), and that a stall buffet would be a good thing to have. Although I must say that with custom control on the PS3, an approaching accellerated stall can be quite well recognized and countered as it is, in full sensitivity.

MAC
Reply With Quote
  #4  
Old 06-18-2011, 12:11 PM
Shadowcorp Shadowcorp is offline
Approved Member
 
Join Date: Aug 2009
Location: SOMEWHERE
Posts: 286
Default

Quote:
Originally Posted by perunasalaatti View Post
True but when maximum realism is wanted all sensitivity "aids" should be off because every plane has certain roll-, turn rate and handling behavior. It is true that it is controller setting but i see it also as a skill setting. When everybody has the same starting point it becomes a skill factor.



+1
Sound effects works well (as in il2:1946)
I'm sorry but thats too harsh a learning curve, what you say is fine for sim players, but realistic players wouldn't find it acceptable; i think i'm justified in saying. As people have already said gaijin shouldn't be alienating any part of their demographic just to please one proportion.
Reply With Quote
  #5  
Old 06-18-2011, 03:28 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by perunasalaatti View Post
... It is true that it is controller setting but i see it also as a skill setting. When everybody has the same starting point it becomes a skill factor.
The problem is that not everyone is starting from the same point, I use a stick all of the time. It's not the same for me as it is for someone using a PS3 controller. Full sensitivity + stick = over correction central.


A quick point about connection issues - Connection is king in this game. (I have experience of this)

I was good at BoP (last year) on a 8mb connection then I moved house. Had a much poorer internet connection at the new place (3mb download)

All of a sudden I found I couldn't hit anything unless I was right on top of them (even then my bullets seemed to miss when I thought they should be hitting).

2 months ago I got fibre optic - 30mb D/L - 10 mb U/L and surprise surprise, I can now 'explode' people much easier.

I had suspicions that it was lag that made me unable to shoot straight, now I'm sure it is.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.