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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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View distance is not that different, take a look at those shots. Both games are maxed out.
Sorry if shots are sized down I don't know how to show them in full screen. Trees, houses fade very smoothly on the horizon in WOP and the distance you can see are in both cases very similar, maybe FOV is wider in IL2 COD but overall I prefer the WOP landscape despite in some cases color can look a bit unrealistic and over saturated. For those who say that WOP can show better landscapes because planes have less quality I have to say that IL2 COD pays more attention to detail but overall the graphical WOP experience is amazing. Yes everything else in WOP (FM,DM,mission editor, multiplayer) is still unfinished but they are pointing in the right direction. This is their first sim and they got it almost right. Give them more time to release WOP 2 and if they are smart enough they can deliver something that may compete with IL2 COD. ![]() ![]() ![]() ![]() |
#2
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During development i made a statement that the terrain looked like a badly painted water colour by a child. Sadly, I still stand by that.
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#3
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I think the point here is that CloD was intended to be an all aspect sim where you can jump into AAA and tanks as well as aircraft. This if my memory recalls was Oleg's vision to have a sim where we fight on all levels.
With this in mind I can understand the level of ground details for CloD. I am however very sceptical the ground based side of this game will ever see the light of day? It has obviously drained resources and caused more issues than we know about. Personally I prefer WoP's terrain (same as DCS's A10C) over CloD's as it 'feels' more realistic with the level of detail. But both have their good and bad points and the ideal solution is somewhere inbetween. |
#4
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Try playing ArmA2 on a Call of Duty map.
It would not have any of ArmA2 problems but would you play it? Sure some people would... if they purchased the wrong game in the first place ![]() |
#5
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Hello,
Don't mean to intrude, just because some here said nobody would be working on any other flight sims. Gaijin announced this today: http://forum.gaijinent.com/index.php...irds-of-steel/ Best, MAC |
#6
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That is no sim, it's a arcade game.
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#7
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I will buy it and support it. I just do that. We as a group of people regardless of the infighting need all of them we can get to be a success on whatever level the publisher and developers consider it to be a success. I probably will only end up using the disk as a coaster or most likely give it my daughter to play. But yes I will buy it. I usually buy and try'em all.
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#8
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Hi robtek,
I don't think it's an Arcade game, although there may be a mode in the game that allows a more Arcade style gaming experience. On the question of 'Flight Sim' or not, you're right, strictly speaking. Flight Simulators are certified training aids for real pilots. Everything else would best be called a Flight Simulation Game, but I'm okay with calling them sims. No difference there to Cliffs of Dover. By the way, it's hard to tell from the announcement only how good or bad the game will be exactly, isn't it? Anyway, my only point was that the genre is receiving attention from different developers (WWII aviation that is). Best, MAC |
#9
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Yes, but they will port it to PC for the peer to peer "Sim-Lite" market.
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#10
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LOL. i was sensing that "Birds of Steel" thread was gonna turn into yet another 50+ page debate over the graphics. But the moderator promptly locked it. Good work!
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