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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-22-2011, 08:05 AM
biltongbru biltongbru is offline
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Originally Posted by Baron View Post
WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.
fair explanation thanks
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Old 05-22-2011, 08:37 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Baron View Post
WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.
Exactly, considering the scope of CoD and the fact it can already have a lot more objects on screen than ROF, they actually do well with the landscape, a lot of people seem to be seeing all oF CoD's negatives and then compare them with all the positives of other sims, it's a flight sim, with todays hardware it is never going to have the ground detail of Crysis 2.
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Old 05-23-2011, 04:57 PM
jf1981 jf1981 is offline
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Hi

In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.
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Old 05-23-2011, 06:25 PM
ATAG_Doc ATAG_Doc is offline
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But at the end of the day this is the one that is being heavily developed and is the sim of choice going forward 2011 and beyond.
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Old 05-23-2011, 06:35 PM
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David198502 David198502 is offline
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well but it should look at least superiour to il2 146.but in many instances it doesnt.look at the trees colours and positions.look at the colours of fields....
i will stick with clod because of its flight and damage model, but the overall look of the landscape is a pain in the ass.and i really hate to say that!
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Old 05-23-2011, 07:50 PM
ATAG_Doc ATAG_Doc is offline
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If some of us were able to travel back in time and actually strap on one of them spitfires I am sure some would mention that these spitfires do not fly / look the same as in IL-2. lol Can't please everyone.
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Old 05-23-2011, 07:55 PM
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David198502 David198502 is offline
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Originally Posted by timej31 View Post
If some of us were able to travel back in time and actually strap on one of them spitfires I am sure some would mention that these spitfires do not fly / look the same as in IL-2. lol Can't please everyone.
well all i would say:"damn it looks like reality"
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Old 05-23-2011, 10:37 PM
usr usr is offline
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Originally Posted by jf1981 View Post
In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.
Or in other words: lack of visual talent. Which basically means keeping the capability of fair judgement of ones own work even after many hours have been invested. Talented people keep evaluating other options, while less talented people are blind with pride once they get anything done (i know more about this than i'd like to...).

Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good.

Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise.

Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch.
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Old 05-23-2011, 10:43 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by usr View Post
Or in other words:[...]
This sim is not bad visually but it's looking half finished on that matter.
To me of course.

Last edited by jf1981; 05-24-2011 at 10:34 AM.
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Old 05-23-2011, 11:39 PM
Danelov Danelov is offline
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Maybe recycling the terrain in WOP format and COD avoided a lot of problems and bugs.Also the win in FPS can be considerable. Maybe a little less cosmetic but in this way the team can worked in the importants things and bugs of the Simultator and less at the side the cosmetic side.
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