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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2011, 05:54 PM
41Sqn_Stormcrow
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Originally Posted by cheyennepilot View Post
will try the SL test now and report you, but bear in mind he have to correct the results with atmospheric Temp and pressure to compare data with the specs
And, to bypass the bug of the overweight of the 109, we have to reduce the fuel load, in order to compare. (did you do that?)
Can you please try to climb her to maximum ceilling on your side, I 'd like to compare too.

And yes, I felt too is too quiet in the cockpit now, steady. I think I like it, but could be agaisnt realism for some tastes.
Did you do the tests already?

Just to give you an idea:

This test where I only got about 430 kph was in exactly the same mission that I used before patch and where I got 450 kph on sea level and both times with the same fuel loading. Nothing has been changed except the patch.
  #2  
Old 05-19-2011, 10:07 AM
grunge grunge is offline
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Quote:
Originally Posted by ARGH View Post
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.

2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.

3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.

4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.

5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.

6] AA not working properly / not applied on every object.

7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.
I whis just that the propellor would be like in Sturmo 46. This blurry dish is just dissapoints me, it's very sad. On the early promo stuff and the pictures it just looked awesome! Thats one of the main things that keeps me away from it, i just can't understand why was it necessary to destroy this.

  #3  
Old 05-19-2011, 03:06 AM
Tempered Tempered is offline
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Quote:
Originally Posted by ReconNZ View Post
Hi Luthier,

Thanks for your time and hard work - this doesnt work though - the plane loadouts have been faulty in the QMB since launch - you can select tracers etc, but they dont work in the missions - they seem to work ok in MP, but the QMB plane fitout doesnt work.

Also you can select plane weathering, squadron numbers etc, but they dont show up when flying - either in MP or QMB - both elements are broken.

Can you please confirm that this is the same for you, not just on my system? Thanks, it's a big emersion killer for those of us whos systems run this ok.
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.
  #4  
Old 05-19-2011, 03:31 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cheyennepilot View Post
Hey Blackdog ,)

The programmer left a big central dead zone, I am using a G940, it has two thottles. The most left is what I was using as pp. I was lazy to change it for a button so I kept it.

And now all i have to do is push to the top forward to pitch down, and the opposite to pitch up, returning to the center to stop the "motor", and as the center is big, I dont need to be precise.

Hope it makes sense now.
Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.

A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.

I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.


Quote:
Originally Posted by Tempered View Post
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.
Pretty much how it works for me too. The confusion comes from the fact that you need to save at each individual options screen.

Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.

If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.

So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.

If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.

Hope it helps.
  #5  
Old 05-19-2011, 03:52 AM
ATAG_Doc ATAG_Doc is offline
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I didn't know that. Thanks for the info.
  #6  
Old 05-19-2011, 04:14 AM
recoilfx recoilfx is offline
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Running on catalyst 11.5
i2500k/8gb/Radeon 6950.
Windows 7 64 bit.
Catalyst A.I. set to quality.
1920x1200
Pesudo Full screen mode, everything set to max except building and trees set to high (to prevent stutter).

Observations:
VYSNC must be on to prevent stutters.
Buildings flicker if set to unlimited on highly populated area (London and French coast).
Occasional block/corruption on land
3 horizon stripes still there
Mirrors still broken

Other than that I had to turn down trees and buildings a notch, everything is smooth. Didn't really notice visual differences except at London where there are more brown (untextured) building pop-ups.
  #7  
Old 05-19-2011, 04:25 AM
SEE SEE is offline
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Am I right in if using Full Screen and Vsync enabled Aero must be enabled but if using Pseudo you can disable Aero?

I have been running the last beta with full screen and Aero 'off' as I was getting a windows warning message with it enabled.
  #8  
Old 05-19-2011, 04:36 AM
Scotch_Bonnet Scotch_Bonnet is offline
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If the warning message is making you crash, then you should turn it off. Otherwise it is just windows 7 complaining that it isn't getting use of your video card. If you are in fullscreen the I don't think you need to worry about the aero setting at all, unless you are alt+tabbing.
  #9  
Old 05-19-2011, 09:11 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.

A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.

I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.




Pretty much how it works for me too. The confusion comes from the fact that you need to save at each individual options screen.

Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.

If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.

So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.

If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.

Hope it helps.
Blackdog_kt, your work for supporting this sim and help others, with very good and mature posts, is nothing less than amazing.

Keep on! you rock.

Had to say it
  #10  
Old 05-19-2011, 09:28 AM
Kankkis Kankkis is offline
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Something what i found on my machine, now my game is silky smooth without grass, i get steady 60fps on cross-country without grass. I mean real silky smooth, no rubberband effect at all on low flying. Then i put grass on and my max fps goes to 37fps and rubberband effect is there(even high flying when grass is not visible??), and then i go options and take grass away, grass goes away but i can only get 37fps with rubberband effect just like with grass.

Then i reboot game and FPS is back to steady 60fps without grass, so if you turn off grass, game needs to reboot to take FPS to back max without grass, weird but true on my case. Game doesen't tell you to reboot when change grass setting.

Funny is when i have the grass on and get it off, it's off but i don't get fps boost and get rid of rubberband effect without booting the game.

FPS checked with FRAPS

Look like London is stuttering now much more, do some testing but now Cross-coyntry is real enjoy to flight with silky smooth FPS, FPS cannot be better than now, 60fps at all time and no rubberband at all without grass.

Kankkis

Last edited by Kankkis; 05-19-2011 at 09:36 AM.
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