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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2011, 02:31 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cheyennepilot View Post
Hey Blackdog ,)

The programmer left a big central dead zone, I am using a G940, it has two thottles. The most left is what I was using as pp. I was lazy to change it for a button so I kept it.

And now all i have to do is push to the top forward to pitch down, and the opposite to pitch up, returning to the center to stop the "motor", and as the center is big, I dont need to be precise.

Hope it makes sense now.
Pretty elegant solution then. I suppose this is specific to the DB equipped aircraft and it has no deadzone when flying aircraft with a constant speed prop that need the full range of motion.

A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft.

I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft.


Quote:
Originally Posted by Tempered View Post
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.
Pretty much how it works for me too. The confusion comes from the fact that you need to save at each individual options screen.

Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7.
I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again.

If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout.

So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made.

If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there.

Hope it helps.
  #2  
Old 05-19-2011, 03:41 AM
Space Communist Space Communist is offline
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Quote:
Originally Posted by Tempered View Post
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.
Are you confident that this has worked for you? because I am able to save loadouts and select them, but when you actually fly they are not loaded. Have you tried taking tracers out of a loadout or putting them into one that lacks them? This would be the only sure way to know your loadout was working.

The only way I know of to make loadouts work is to load the mission in the FMB and change the aircraft there.
  #3  
Old 05-19-2011, 01:12 AM
Timberwolf Timberwolf is offline
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Luthier : I bought this game about a month or more ago I have upgraded my video card (5770) and changed some parts including the case due to the fact i bought a new basic model computer .. I have no real issues running the game or game play at high settings. So for that thank you. You and your team have worked hard and it shows Any word on newer sound files for plane engines, Wind, Guns, I love 2 things The sound of the Merlin flying by and the Start up high pitch whine of the 109

To all : I'm new to the IL-2 series I use to play Fighter Ace online a few years back under the same name My question is there a true level flight adjustment on the game? I found myself bobbing up and down trying to shoot at a 110 it was unreal .. Even with playing around with the trim control. I'm not to crazy about the feel of the aircraft yet. Landing seems to drag on too far

Thanks
  #4  
Old 05-19-2011, 02:01 AM
Helrza Helrza is offline
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Quote:
Originally Posted by luthier View Post
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!
Rgr mate, make sure u dont make make too much of a mess in the murdering process lol

Just so u know, and as stated above by other users, the problem is with the pushkey binding. I remmaped the the throttle to use the PP instead and it does indeed work as normal as others have said. (up= pp down, center=nuetral, down= pp up)

Thats ok, im happy to leave it like that for now, since ive been using prop pitch more than throttle anyways thanks for the quick acknowledgment mate

Last edited by Helrza; 05-19-2011 at 02:04 AM.
  #5  
Old 05-19-2011, 12:25 PM
Dano Dano is offline
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Originally Posted by luthier View Post
Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?
Makes no difference with pseudo or full screen from what I can see, even windows thinks it's running badly if I go full screen and uncheck desktop composition on the launcher.



Stutter: I'd call it random hitches, some seem to be somewhat linked to loading events such as voice but others I cannot see any reason for. This current patch is in second place only to the original release for me.

However I do need to verify that it's not being caused by the new Nvidia drivers...

Oh, and I'm also having very flickery shadows.
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  #6  
Old 05-19-2011, 12:51 PM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Originally Posted by Dano View Post
Makes no difference with pseudo or full screen from what I can see, even windows thinks it's running badly if I go full screen and uncheck desktop composition on the launcher.



Stutter: I'd call it random hitches, some seem to be somewhat linked to loading events such as voice but others I cannot see any reason for. This current patch is in second place only to the original release for me.

However I do need to verify that it's not being caused by the new Nvidia drivers...

Oh, and I'm also having very flickery shadows.
I get this too and it's nothing to do with the Nvidia drivers,I was getting this warning a week ago when I was still running duel ATi cards.

I now have a GTX580 and I got one of these warnings the other day,thought it was just my pc,glad I'm not alone.
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  #7  
Old 05-19-2011, 12:59 PM
LcSummers LcSummers is offline
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Quote:
Originally Posted by Plt Off JRB Meaker View Post
I get this too and it's nothing to do with the Nvidia drivers,I was getting this warning a week ago when I was still running duel ATi cards.

I now have a GTX580 and I got one of these warnings the other day,thought it was just my pc,glad I'm not alone.
Dont panic Pilot Ffficer,

had it too, i think it was when playing with beta patch. At the moment i do not getting that "error message". Lets wait and see!!!
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  #8  
Old 05-20-2011, 03:08 PM
lensman1945 lensman1945 is offline
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Quote:
Originally Posted by Dano View Post
Makes no difference with pseudo or full screen from what I can see, even windows thinks it's running badly if I go full screen and uncheck desktop composition on the launcher.



Stutter: I'd call it random hitches, some seem to be somewhat linked to loading events such as voice but others I cannot see any reason for. This current patch is in second place only to the original release for me.

However I do need to verify that it's not being caused by the new Nvidia drivers...

Oh, and I'm also having very flickery shadows.
I've had the game since day 1, only had the retail patches, never had any errors, crashes etc.
Anyway...had that Windows message pop up last night too. Also had a loss of sound for a minute at the start of a single player mission.

First negative comment from me...
  #9  
Old 05-20-2011, 03:12 PM
Kankkis Kankkis is offline
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Originally Posted by lensman1945 View Post
I've had the game since day 1, only had the retail patches, never had any errors, crashes etc.
Anyway...had that Windows message pop up last night too. Also had a loss of sound for a minute at the start of a single player mission.

First negative comment from me...
I got this when i start 3d mark, if you choose first method it saves the computer resources.
But never got it with il2 cod?

Il2 cod is 32bit program, so it's possible that the memory is allmost full if you get this popup when you are playing.

Last edited by Kankkis; 05-20-2011 at 03:20 PM.
  #10  
Old 05-19-2011, 12:52 AM
JG14_Jagr JG14_Jagr is offline
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Just flew online for a quick 5 minutes.. flew a Spit MkIa.. With the previous Beta in Multiplayer I saw lots of stutters onliune.. offline was fin. With this Patch online was much better... saw a couple of pauses but after maybe 2 minutes in flight is smoothed out nicely.. my settings were different s(MAX accross the board) so I can't comment n fps yet but I was getting around 30-50 the whole time at low altitudes over the French coast.. was smooth and very playable for me..

I noticed they moved the "CREATE" button so you don't have to scroll to see it.
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