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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 04:55 PM
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RedToo RedToo is offline
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Default Keep it as close to 1940 as possible!

Please, please, please:

Keep it as close to 1940 as possible!

RedToo.
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  #2  
Old 04-15-2011, 06:40 PM
Viper2000 Viper2000 is offline
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Cool

I'm quite sure that we'll end up with a realistic sim because that's what the majority of the vocal section of the community wants (obviously there are probably quite a lot of people who have bought the sim but don't post and so nobody really knows what they want...).

Provided that people keep posting data, which they will, the chances are that things will progressively get fixed over time.

OTOH, I suspect that quite a lot of what's going on at the moment is about quick, pragmatic fixes rather than for example trying to get the perfect tachometer in one go.

I would imagine that switching the tacho type to electric is just a quicker way of reducing bounce than rewriting the mechanical tacho code.

I would also point out that stuff like instrument behaviour is very technical and quite specific. AFAIK some of the compass parameters we have are currently taken from Russian compasses of the period, presumably because it's easier to get a WWII Russian compass in Russia than to get a WWII British or German compass.

It's therefore quite possible that the mechanical tacho model might be based on Russian instruments of the period rather than British ones, resulting in different behaviour despite the fact that the mode of operation is nominally the same. So we might get more realistic instrument behaviour post-patch, even if the drive mechanism is wrong (which I suppose might impact the DM).

As for the carburettor stuff, it's complicated, as the 10 page thread on the subject attests. I suspect that again, the behaviour mentioned in the beta patch readme is a pragmatic quick fix rather than the last word on the subject.

So at this point I'm probably more relaxed than the average person here; I'm in this for the long haul, and view the next few months as more of a large scale public beta than anything else. We'll get there in the end.
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  #3  
Old 04-15-2011, 04:55 PM
tillobert tillobert is offline
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+1
thought the same when I read the patchnotes
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  #4  
Old 04-15-2011, 05:28 PM
huckster huckster is offline
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+1 was a little suprised when i read the patch notes, W.O.P is that way ->
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  #5  
Old 04-18-2011, 08:46 AM
Oktoberfest Oktoberfest is offline
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Make a poll, guys !
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  #6  
Old 04-18-2011, 08:53 AM
Wolf_Rider Wolf_Rider is offline
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gee, look at the hues of the countryside...

have ya got a vid of the Hurricane which represented ingame of the same era?
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  #7  
Old 04-18-2011, 09:32 AM
IvanK IvanK is offline
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Quote:
Originally Posted by Wolf_Rider View Post
gee, look at the hues of the countryside...

have ya got a vid of the Hurricane which represented ingame of the same era?
LOL its Outback NSW in Australia ! dont think the hues here remotely resemble Europe
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  #8  
Old 04-18-2011, 08:59 AM
SNAFU SNAFU is offline
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Quote:
Originally Posted by Oktoberfest View Post
Make a poll, guys !


That`s exactly the point. It should be displayed and implemented as close to the available data as possible. Do not let some players decide, so a poll is exactly what the developers should NOT do. It is not getting right, if it is repeated thousend times.


So please refrain from changes like this...
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
... only because some players felt confused. Please stick to your data and sound engineering practise.

Greetings
SNAFU
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  #9  
Old 04-18-2011, 09:21 AM
5-in-50 5-in-50 is offline
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Realism above all. Players should learn the how and why the 'real' aircraft behaved, not complain because it doesn't suit their abilities
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  #10  
Old 04-15-2011, 05:47 PM
seiseki seiseki is offline
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Yes, please don't listen to players if you are certain it's historically correct.
And if it's absolutely necessary add it as a realism option..

This makes me question the other parts of the game, have there been other compromises on historical accuracy to make some things more comfortable to certain players?
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