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#1
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would like see a new way to score points for a kill , theres a lot of kill stealing in on line play , nice too have a fix for this thanks
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#2
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#3
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#4
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I really love the sim, and recognize it is getting "long in the tooth" but here are my top gripes:
- Sub-optimal FMB - Hard-coded names on maps - Ground objects that have unrealistic damage models - Sound - Missing weapons loadouts - AI |
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#5
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Minor whine.
Would like to be able to scroll through the map in both directions. |
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#6
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kill stealing ai
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#7
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the single worst thing is ..
the Poor rendering on all distant objects, which makes these distant objects nearly impossible to see when they are looked at them with ground/field/forrest textures in the background! for ex the main issue is that a small LoD model for a tank at 1000 meters blends in way to much with the textures of the terrain he is placed in. the same problem with keeping track of a plane you are chasing at 700 or 1500 meters away from you, when it is seen against a terrain texture background (against open sky is not a problem). the plane object blends in way to much and is nearly impossible to see. the problem is created by the fact that we are trying to recreate a distant 3D object, seen against a textured background which represents a field/forest/road surface. right now the gfx engine blends all those textures together, and represents them on a 2D pc monitor, the result is a very unrealistic viewing distance. when you look at that same object against an open sky, or with clouds in the background, then you CAN see them correctly, because you have a small black object (tank, plane, truck etc) which is shown against a uniform colour of blue or white sky. this has nothing to do with "camouflage paint" making them harder to see, just look at historical film footage from ww2 to see at what altitude and distance a pilot could see objects like tanks, trucks, or other aircraft. also you can read the historical accounts of pilots, or ask the last surviving pilots from what distances they would spot and track objects. lastly, just ask any VFR pilot how easy it is to spot moving trucks and cars on a road at 1500 meters below him, or see individual stationary aircraft at an airfield from the same distance, or see a single tractor stationary in an open field, and you will find they are all easy to spot. this is completely impossible in il2 currently, so you can not SIMULATE the experience of a real ww2 pilot. |
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#8
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I agree wholeheartedly about the viewing distances. If it was this hard to spot moving objects in real life they wouldn't of hit any! Next time you're up in an aircraft just take a look at objects moving below in relation to your altitude and you'll se that IL2 has it dramatically wrong.
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#9
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#10
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The fact that, its ending, is the worst thing.
I really hope SOW will ease the pain of her fading away, or I'll be stuck in this time warp for a spell.
__________________
JO Top Gun 2009/2010 ![]() In the heat of battle you will not rise to the occasion You will shrink to the level of your training Music at Reverbnation |
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