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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-04-2011, 09:23 PM
sg1221 sg1221 is offline
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The beta patch you're releasing before Fridays steam patch , will it be available for all of us to download and try or just for 1c beta testers ? If it is for all of us will it be posted here?

Many Thanks

sg
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  #2  
Old 04-04-2011, 09:39 PM
Winger Winger is offline
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Quote:
Originally Posted by sg1221 View Post
The beta patch you're releasing before Fridays steam patch , will it be available for all of us to download and try or just for 1c beta testers ? If it is for all of us will it be posted here?

Many Thanks

sg
If i got it right it will be accessible to everone.

Winger
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  #3  
Old 04-04-2011, 10:00 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by luthier View Post

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.
Ironic the "speed trees" are slowing it down.
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  #4  
Old 04-04-2011, 11:11 PM
nearmiss nearmiss is offline
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On Target... Great news


Last edited by nearmiss; 04-04-2011 at 11:37 PM.
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  #5  
Old 04-04-2011, 10:47 PM
mcler002 mcler002 is offline
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Originally Posted by luthier View Post
hello everyone,

thank you all for your continuing support! Thought i'd update you on our progress made after the release date patch went live early on the 31st of march. We worked through the weekend to improve the game some more. I have to note that this wasn't anything unusual, most of the team has been working on a schedule like this for months. As i think i've mentioned somewhere, i've been working 7 days a week since mid-summer.

Our main priority, as stated before, is improving performance.

Here's what we've done as of the end of the day today.

1. Buildings are as fast as we can make them. That's it. I doubt we can improve them more.

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.

3. Misc bug fixes, as we can get to them, are also being put in. We've fixed the extremely unfortunate fmb oversight with the labels - it was the result of an overly zealous optimization effort last week. We've also done things to our info windows, since they gave people more problems than we could ever possibly imagine. That alt-click, we still need to figure out what to do with it. Maybe even reverse the entire thing and make the cockpit alt-clickable and chat windows normal-clickable. I don't think we've ever done anything that confused the players more than these damned windows.

4. We've also finalized updates to the multiplayer gui - see attachment for preview.

5. Unfortunately what seemed like an easy fix to the server search issue in steam still eludes us. Since i'm only allowed to admit to our own faults but not to other peoples' i can't say anything more about this.


The plan right now is to release an open beta version of the patch tomorrow night or the next day. It'll be a small archive you manually extract on top of your game's install. This is to allow the people to test the fixes. Since we've done some radical things in #1 and #2, we don't want to make the patch live to the entire world right away. We're hoping that everything will go smoothly and nothing new is found in the update, which means we can go ahead with our plans and push the update out to steam the end of the day friday.

Our great hope that the friday version will allow everyone to run the game smoothly and finally begin complaining about fm and dm and ai and skins and missions and gui and landscape and the clouds and the weather!
thank you - your'll be happy to know that i brought a second copy of the game already
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  #6  
Old 04-04-2011, 10:50 PM
Ctrl E Ctrl E is offline
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is there any word on SLI support and core optimisation?

I only ask because many of us who built high end machines specifically on the promises made around this game now find the game unplayable.
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  #7  
Old 04-04-2011, 11:12 PM
Vierzinger Vierzinger is offline
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Thanks for the update.
I bought the Sim friday. Most of all to make sure that your guys will get paid and hope that you will have the energy to continue working on the successsor to our beloved IL-2 1946. As COD is now, it won't replace 1946 right away. But looking at all the features I do see its potential.

Goodspeed
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  #8  
Old 04-04-2011, 11:14 PM
jimbop jimbop is offline
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Quote:
Originally Posted by Ctrl E View Post
is there any word on SLI support and core optimisation?

I only ask because many of us who built high end machines specifically on the promises made around this game now find the game unplayable.
This post addresses SLI (and I assume xfire): http://forum.1cpublishing.eu/showthr...t=20472&page=2.
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  #9  
Old 04-04-2011, 11:22 PM
dflion dflion is offline
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Default Thanks Luthier for keeping us posted on updates

Appreciate this update Luthier, I am just working quietly on familiarizing myself with every thing and getting the cockpit controls working well. The FMB label fix will be much appreciated.
DFLion
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  #10  
Old 04-04-2011, 11:10 PM
esmiol esmiol is offline
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before thx i will wait the patch!

if it make all it must do...then i will be the first to thx you all!

but i wait friday to see!
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