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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2011, 11:34 PM
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furbs furbs is offline
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Feuerfalke...can you tell me why they wouldnt have 64bit support and why it looks like muticore isnt working (so far).
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Old 03-26-2011, 11:41 PM
Feuerfalke Feuerfalke is offline
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Feuerfalke...can you tell me why they wouldnt have 64bit support and why it looks like muticore isnt working (so far).
The answer about 64bit should be clear: Because you can't just use the 32bit version and rename it. You have to go over vital parts of the code, rewrite and recompile for 64bit. This is obviously quite time-consuming.

I can't judge on the multicore-question. There are a multitude of things as to why it doesn't work or why it may have been disabled. There are, of course, ways to enable these things manually, as it was done for BlackShark (it even got a community-made starter for that purpose), but it is also possible it's already implemented and just not active for some reason.

As opposed to others, I don't have the game and thus will not judge on pure speculation. All I can rely on are recent interviews and statements and of course general knowledge of how these things are done.
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Old 03-26-2011, 11:47 PM
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Thanks for the reply Feuerfalke.

And if 64bit and multicore isnt coming in a later patch(lets say it cant be done with CODs game engine), do you agree that its going to do alot of harm to the development of COD in the future?
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Old 03-26-2011, 11:52 PM
Heliocon Heliocon is offline
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Originally Posted by Feuerfalke View Post
Actually the question is quite silly:

A 64bit.exe has to relate to completely other resources.

Utilizing Cores is dependent on the settings in the code or while compiling.


There's no way this can be done in a simple text-file if it wasn't in already.



As always, just a lot of hot air trying to cause a thunderstorm. And count on this: If a single raindrop falls, Tree will be there to say "See, I said it would come this way."
You sir are a moron.

What question? Tree's question? I never made any comment so why are oyu quoting me and seemingly rebutting points or statements I never made? Love the setting up of straw man arguments/ statements no one has made for you to knock over. Its like you are arguing with someone who isnt even here, not to mention spamming multiple comments. As usual on the forum, you fly in with as you stated "alot of hot air" to argue when there is no one here making the statements you are going after.

Also in fact you look like an abusrd now, because the game only runs currently on 1 core, ram maxes out below 4gb, and it runs like crap. So the question is if it will be patched in, if it is a bug etc.

Also your posts smell of major trolling tbh, especially when you smack talk against tree when he never even replied to you.

Last edited by Heliocon; 03-26-2011 at 11:57 PM.
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Old 03-26-2011, 11:58 PM
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I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.
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Old 03-27-2011, 12:09 AM
Heliocon Heliocon is offline
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I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.
DX10 has multithread integration.

They are stalled at dx9
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Old 03-27-2011, 12:14 AM
jimbop jimbop is offline
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I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.
I think it is a new engine that has been pushed out the door too early. Hopefully the next couple of patches fix the immediate problems you have listed (possibly excepting 64-bit).

Tree, what potential do you think this game has? Do you think it will be remembered as a failure or as a success with a poor start?

Last edited by jimbop; 03-27-2011 at 12:16 AM. Reason: typo
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