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#1
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I am really enjoying it...I did a quick tiny review on another forum:http://madcowssteakhouse.com/viewtopic.php?t=19866
great game I am eagerly awaiting add ons etc. thanks to the designers... well done |
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#2
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I would still like to say that its a great game!!
One single feature that i would really like to see implemented in the next patch , is the ability to play by email. I really believe a pbem option is really needed for a turn based game. |
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#3
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we need a multiplayer lobby online supported by the developer
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#4
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Something of a late-comer, but might as well say my piece. I think Fantasy Wars is a terrific game... although I must confess to being a sucker for turn-based stuff, particularly that where you can complete a game/scenario in an evening rather than a month (also playing a lot of Armageddon Empires at present for the same reason). Very reminiscent of games like Panzer and Fantasy General in that it's basically a simple to learn (but hard to master, as they say) turn based wargame with no pretensions of being much else. Add that solid gameplay to some pretty 3D graphics and well designed campaigns and you have a very solid package indeed.
Looking forward first to the editor when the promised 'common version' patch appears and, hopefully, to an English release of the add-on in due course. |
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#5
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I have only played the first missions in the human campaign so far, but I am really enjoying it. Nice graphics too, gives me a nostalgic feeling of old hex-based wargames, but it still looks nice and modern. I think I'm going to have many happy hours with this game.
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#6
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I really enjoyed the demo (being a fan of Fantasy General, hard not too -- on a sad note, I still have the disks but it doesn't run on XP).
However, based on the inevitable comparisons w/ FG, I have some gameplay questions: 1) Does a player "accrue" an army throughout the campaign? The idea that how the results of one battle impacted the entire war experience was a great element in FG as well as the fear that experienced units would be lost forever really made me focus on maximizing results in a given campaign. (anything that eliminates Zerg as a successful tactic is good in my mind) 2) Does the hard difficulty level lead to a smarter AI (rather than just tougher/more AI units)? Admittedly, I have been lazy and only played normal so far; however, I would rate the AI as okay . . . (good -- ensured they finished an opponent bad -- could have made better use of archers and should have withdrawn from certain positions) 3) Do the maps and terrain vary enough to *require* mixed-unit tactics? One thing I loved about FG was the inability to use the same tactics as the campaign moved to different continents. The first continent could be won almost exclusively with Cavalry and Air units, while the jungle (2nd continent, iirc) required lots of heavy and light infantry. And of course, the final battles needed tons of artillery . . . Those questions aside, I am very happy to see a game developer breath some new life into the pure Turn-Based Strategy games, esp. since it is in my favorite genre -- fantasy. Llyad, command-in-chief of my own mind (barely) |
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#7
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Here is some responses to your questions Llyad :
1) Yes! Your armies accumulate xp throughout the different battle, and at each step of the campagn ou have the choice to select which one you use in the battle and which one you keep in reserve. Moreover during battle you can call for reinforcement some units in reserve 2) I can't answer you because I only played in normal mode. But I fear that, like the majority of the games, the hard mode is only a boosted ia unit mode. Hopefuly the ia is very correct in normal mode, and this cumulate to the difficulty of the campaign (very very well calibrated I think) give us a very good challenge! 3) A very big Yes! I don't remember if in the demo it is obvious but trust me, you will feel the necessity to well organize your unit with the terrain caracteristic very soon in the campaign I thank again the dev for this very very good game (too bad that there is not yet a true skirmish mode, but I trust the dev to incorporate in via a patch very soon, pleaaaase) |
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#8
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One more with congratulations here
I've come here to discuss another 1C game, Ascension To The Throne, and thanks to Kolorabi I've tried demo yesterday. YAY! Well balanced AI, even on normal I got only silver (mainly 'cause I wanted to visit as much place as possible xP), graphics, ideas, leveling system - everything is proper, nothing to complain. If I could ask for two more things it would be visible tech tree (unless perks are random, I'd like to see what perks I have to collect to get other, high-level perks), and also... The thing that drew me to Fantasy General that much, was a superb, fabulous unit pictures on info screen, You know, sketch-like. Eh, real work of art. Maybe, one day... Some talented mod... Eh, nevermind. Thank You for Your work and next week I'm buying this game! P.S. Terrain dependable combat is what I looooove, it resembles Civilization IV, where all units and/or their perks were working like paper-scissors-stone, it brings whole new level of tactical challenge P.P.S. @Llyad FG is fully playable on XP, You just have to install DosBox and You're all set http://dosbox.sourceforge.net/news.php?show_news=1 |
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#9
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Quote:
Totally quoted |
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#10
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Quote:
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