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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It is that I am asking about, and asking for; nothing more. (And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-05-2011 at 02:34 PM. |
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#2
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This is something I hope is implemented. In Il-2 you spend 90% of the time trying to guess where you are pointing your weapon. Usually tracers are the only indication that you're somewhere near the target. Sure you can't have your guy's head on a 3 foot long rubber neck that will follow the gun everywhere, but it should be able to follow something like +/-20 degrees.
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#3
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.......but of course, I could be barking to the wrong tree. |
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#4
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So without it - Do You think that presented graphics achievements are impressive in March2011 ? Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ? Not heating up feelings... just interested in your simple answer. Last edited by Sasha; 03-05-2011 at 12:28 PM. |
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#5
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I think too many people here around try to compare a flight sim with a first person shooter. Of course there are shooters wich look more impressive. But compared with other flight sims Il2CoD looks really very real imho.
Perhaps in 10 years flight sims will look as phantastic as shooters. |
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#6
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+1
I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp. I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates. Think a bit folks.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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Whew! Busted a gut on that one, Mate. Aren't you asking a bit much?
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
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#8
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I suppose I am BadAim, but I have to try.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#9
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Don't get me wrong I love ArmA. It looks great on the ground, and it's the closest thing we have to a full war sim as far as I know. If the development path of IL-2 was any indicator than CoD will look like ArmA 2 does on the ground but at any altitude after a few years of Moore's law at work. |
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#10
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COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe... |
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