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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-05-2011, 02:26 PM
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major_setback major_setback is offline
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Originally Posted by Strike View Post
Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
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Last edited by major_setback; 03-05-2011 at 02:34 PM.
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  #2  
Old 03-05-2011, 02:57 PM
speculum jockey
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Originally Posted by major_setback View Post
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
This is something I hope is implemented. In Il-2 you spend 90% of the time trying to guess where you are pointing your weapon. Usually tracers are the only indication that you're somewhere near the target. Sure you can't have your guy's head on a 3 foot long rubber neck that will follow the gun everywhere, but it should be able to follow something like +/-20 degrees.
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Old 03-05-2011, 03:47 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by major_setback View Post
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)
I think what you see is the AI using the gun, not the human. That's why he's not lining up the sights, he's just "witnesing" the fight.....



.......but of course, I could be barking to the wrong tree.
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Old 03-05-2011, 12:24 PM
Sasha Sasha is offline
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Originally Posted by LukeFF View Post
I just wanna go one week without someone making yet another inane comparison with WoP.
OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.

Last edited by Sasha; 03-05-2011 at 12:28 PM.
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  #5  
Old 03-05-2011, 12:40 PM
Foo'bar Foo'bar is offline
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I think too many people here around try to compare a flight sim with a first person shooter. Of course there are shooters wich look more impressive. But compared with other flight sims Il2CoD looks really very real imho.

Perhaps in 10 years flight sims will look as phantastic as shooters.
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Old 03-05-2011, 01:07 PM
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ElAurens ElAurens is offline
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+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.
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Old 03-05-2011, 01:19 PM
BadAim BadAim is offline
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Originally Posted by ElAurens View Post
+1


Think a bit folks.
Whew! Busted a gut on that one, Mate. Aren't you asking a bit much?
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Old 03-05-2011, 01:26 PM
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I suppose I am BadAim, but I have to try.

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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
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  #9  
Old 03-05-2011, 03:27 PM
Space Communist Space Communist is offline
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Quote:
Originally Posted by ElAurens View Post
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.
Also, When you are actually up in the air the detail in ArmA 2 is not, in my view, any better than what we have seen in CoD. At least at the medium-high graphics settings I can run the game at. The atmospheric effects (of ArmA) in particular are plainly inferior.

Don't get me wrong I love ArmA. It looks great on the ground, and it's the closest thing we have to a full war sim as far as I know.

If the development path of IL-2 was any indicator than CoD will look like ArmA 2 does on the ground but at any altitude after a few years of Moore's law at work.
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  #10  
Old 03-06-2011, 01:40 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by ElAurens View Post
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.
Thats a stupid comparison, arma 2 maps are far far more detailed then anything in COD or il2 or any flightsim. When you can get out of the plane, walk around buildings, hide in the grass/bush, see individual pebbles on the ground your comparison looks absurd.

COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...
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