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#1
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Quote:
Tree said they are "Taking things out of the game." |
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#2
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Similarly every single flightsim ever made has been CPU locked once you get to much "stuff" in the air, whilst very rarely are they GPU locked. Its generally hard or impossible to CPU lock a first person shooter but in a flightsim you can generally can just put 50 or so more bombers in the air and watch the FPS plummet. There is no reason to assume that CoD is magically any different. |
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#3
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On the subject of power supplies and what all those connectors actually do ...
http://www.playtool.com/pages/psucon...tml#peripheral |
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#4
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There is also the dynamic campaign and DX11 which are more 'not being put in' (initially) rather than 'taken out'. Haven't heard anything on CPU V GPU either. Il-2 was, but COD may be more evenly balanced with the extra eye candy? Expect we'll have to wait and see. |
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#5
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He wrote that on Facebook btw.
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#6
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Just remember kids, it's easier to upgrade you GPU/add another one than swap the whole mb/processor/memory deal!
I'm personally waiting for the sandy bridge mobos in april, since the sweet spot in cost/performance/overclocking is there at the moment. Maybe even wait till may/june and see how bulldozers perform and are priced. 1156 & AM3 are just dead ends for future upgrades. |
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#7
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