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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF | |||
Yes I could cope with this as it would add to my flying experience |
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270 | 85.44% |
No, I'd rather have my head on a fixed stick thanks you very much |
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46 | 14.56% |
Voters: 316. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Thanks for the link!
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#2
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It would be interesting to know if that pilot has the release mechanism 'released' as he seems to have an impressive amount of head movement. It does seem he has he seat raised quite a lot. I can well remember the feeling of being strapped into chipmunk cockpits when I was a lad. You felt bolted to the hard flat back of the seat and you can only move your shoulders a very small amount. I recently sat in the cockpit of a replica of the prototype Spitfire (flat canopy) and although not strapped in I set myself up hard against the seat back and only moved my head. I could see more behind than you might think and more than in IL-2 Vanilla as there is a certain amount of lateral movement in the neck, not just rotational movement and tilting the head down a little gives a little more rearward view. Here is an extract from a book about the Spitfire by Alfred Price and contains extracts from a 1943 report of a trial of a Spitfire VIII fitted with a tear drop canopy. The report also included a comparison between the modified Mk VIII and a Tempest fitted with a tear drop canopy. Regarding the rearward view from the Spitfire the report states "This is an enormous improvement over the standard Spitfire rear view. The pilot can see quite easily round to his fin and past it, almost to the further edge of the tailplane, ie if he looks over his left shoulder he can practically see to the starboard tip of the tail. By banking slightly during weaving action, the downward view to the rear is opened up well." The report also states "The Tempest hood is ballooned and this gives much better rear vision than the narrow hood on the [modified] Spitfire. There is considerably more head freedom in the Tempest, whereas in the Spitfire the pilot has to hold his chin well in when turning round to look behind, to avoid catching his oxygen maskon the side of the hood. The Tempest armour plate is further away from the pilot's head than in the Spitfire, but is a slightly better shape as it goes as high as possible. " I think that also makes it clear that the Tempest rear plate obscures far too much of the rear view in IL-2 and it shouldn't be necessary to loosen the Sutton harness to get a good rear view.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#3
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The Tempest's rear armor plate model was checked by us and it appeared, that it is very much like the original was. Its one of the best cockpit models in game - not only because of the eye candy. There will NO rework of this model.
But maybe PoV, which is quite close to the plate.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#4
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Would that idea include players in Cockpit view using POV hatswitches to also have restrictions on Views, zoom, etc, depending on wether they were strapped in or not?
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#5
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the hatswitch player will not have restrictions since he cannot move anyway, what restrictions did you have in mind? |
#6
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I hope that someone finally do the P-47 cockpit.There it was a lot of place. Armor plate should be very similar like in FW.Same Tempest |
#7
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#8
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#9
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If you are trying to point out that we aren't discussing COD, yes I'm aware of that. It was just that EJGr.Ost_Caspar seemed to think it was a new idea and I was just pointing out that this has already built into COD. |
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