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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-07-2011, 11:08 AM
HFC_Dolphin HFC_Dolphin is offline
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Originally Posted by luthier View Post
There's some presets just like in Il-2, rookie, normal, veteran and ace. However the AI is much more flexible. It has various skills such as shooting, maneuvering, morale, awareness, etc. Each of them determine different behaviors. For example you can have a guy with 100 shooting and 100 maneuvering but 0 awareness, i.e. a blind ace, or a guy with 100 awareness but 0 flying i.e. an eagle-eyed idiot.

The rookie and other presets simply set every single skill to 0 or 25 or 50, etc. Or you can reset them any way you like.
WOW, THIS IS FANTASTIC - A DREAM COMING TRUE!!!

When I first discussed this with Oleg, he had told me that it would be very-very difficult to get to this point and now...here you are!!!

Thank you so much for your hard and fantastic effort to make the experience so good (especially the offline experience, where we can set so many different AI levels and give them a callsign too!).
I just can't wait to fly a campaign, where I'll be comparing my stats to other NAMED and specific AI aces

PS. Just watch out cause whenever I see you, I will give you a huge hug and a kiss for being so nice to us
  #2  
Old 02-07-2011, 11:13 AM
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furbs furbs is offline
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Quote:
Originally Posted by Zorin View Post
4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future?


Luthier- Maybe.

Hmmm...it will look out of place having very nice weathering with markings that look brand new...if there no way round this?
could maybe a 3rd party like MATT manager could sort this for COD?
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Furbs, Tree and Falstaff...The COD killers...
  #3  
Old 02-07-2011, 11:37 AM
DJB DJB is offline
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Quote:
Originally Posted by luthier View Post
Quote:
Originally Posted by combatdudePL
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?
I understand exactly what you mean. I have no idea what kind of resolution you'd propose.
Maybe with a simple pre-flight math operation?

Let's imagine that standard resolusion is 800x600 with 1 pixel minimum plane size. Wel you only have to apply this:

Actual vertical resolution (avr)/Standart vertical resolution (svr) and yo get a magnification factor, and the same with horizontal resolution...

Example for 1920x1080:
1920/800=2.4
1080/600=1.8
Can be rounded to 2x2

Example for 1680x1050:
1680/800=2.1
1050/600=1.75
Can be rounded to 2x2 or 2x1

Greetings.

Edit: Some time ago I say the same, but maybe better explained http://forum.1cpublishing.eu/showthr...450#post126450. Please, read this.

And sorry for my bad english...

Last edited by DJB; 02-07-2011 at 11:45 AM.
  #4  
Old 02-07-2011, 11:47 AM
t4trouble t4trouble is offline
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Swiss you talk alot of sense in these forums ~S~
I use 1600x900 i've no prob spot'n the Dots ingame,
even before peeps i fly with lower res's and they
ask what res do i use and are left scratching their
heads
  #5  
Old 02-07-2011, 11:49 AM
Hecke
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I play at Full HD (1920x1080) and it's very hard to spot an enemy.
  #6  
Old 02-07-2011, 11:52 AM
#402FOX #402FOX is offline
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I never spot the one on my Six
  #7  
Old 02-07-2011, 12:15 PM
swiss swiss is offline
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Quote:
Originally Posted by Hecke View Post
I play at Full HD (1920x1080) and it's very hard to spot an enemy.
You have to spot him ~2.5km away - even at hd he has enough pixels to spot him.

This not addresses only at you but all those who share this pixel disadvantage opinion:

1. SA can not be compensated with more pixels.

2. Even if you spot him at 200km and you have an alt advantage of 2km - if he's an ace, he will whoop your a$$ whatever you do.

There are people out there with 10'000s of kills and several thousand flying hours - even if you had an AWACS you wouldn't stand the slightest chance.
It's the pilot not the pixels.

Last edited by swiss; 02-07-2011 at 12:18 PM.
  #8  
Old 02-07-2011, 12:02 PM
swiss swiss is offline
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Originally Posted by t4trouble View Post
Swiss you talk alot of sense in these forums ~S~
I hope you weren't ironic.

You're the T4T from SoV, right?
It's was always great fun to watch you play with 5 enemies on your tail - and often even get away!
Your defensive skills rock.
  #9  
Old 02-07-2011, 01:21 PM
t4trouble t4trouble is offline
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[QUOTE=swiss;221362]I hope you weren't ironic.

No m8 and yes the same guy.
Fearful opponent you are
~S~
  #10  
Old 02-07-2011, 01:32 PM
Royraiden Royraiden is offline
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I cant understand why people are complaining about the visibility of distant aircraft, asking for an enhancement to aid them to spot planes better.Did the real pilots in that era had some device that helped them see distant planes better?It is a challenge to spot a plane far away from you, let alone know which type of aircraft it is and which side is it on, but isnt this fun/realistic?When I first started playing IL- 2 and knew there were bogies at 12 a clock for example, I had really hard time spotting them that I got a bit frustrated. further more when I finally spotted some planes I started shooting only to realize I was shooting friendlies.I laughed because I knew that situations like that happened several times during ww2 and this sim let me experience this.By the way...

Thanks again Ilya for answering more questions!!!
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