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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-28-2011, 05:50 PM
JG27CaptStubing JG27CaptStubing is offline
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@ Wild Weasel

Actually you would be incorrect in your assumption...

Modern Game Development Life Cycle.

Pitch Idea to Publisher
Publisher Gives you a budget based on what they think they can cell (number of units)
You work your but off to deliver the game within that budget and in some cases time limit.
Compromise between game elements as to what ships on the release date.
Majority of the budget is Art

Now that isn't to say Oleg's group went this route. They could spend a lot of time developing on their own (Game Engine) in the hopes of selling it to other game companies. Yet another sources of income.

Bottom line is games are always a compromise. DX11 was dropped for now.

Last edited by JG27CaptStubing; 01-28-2011 at 05:52 PM.
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  #2  
Old 01-28-2011, 06:02 PM
MD_Wild_Weasel MD_Wild_Weasel is offline
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also just one incy wincy question. Has the release of COD and the lack of DX11 due to the fact of whinners and or pressure from "crap" UBI? . Sorry Ubi , but your lack of customer support haunts you.
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  #3  
Old 01-28-2011, 06:34 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by MD_Wild_Weasel View Post
IF dx11 is a no no because of the lack of FPS why not include the openGL option? OPenGl worked way better for most of us IL2 then DX ever did.
Il2 uses a wrapper for DirectX that basically translates OpenGL into DX on-the-fly. It is still running OpenGL under the hood. This is not very efficient but was probably included for compatibility reasons, as nobody could be sure where OpenGL would be going.

In the last 10 years DirectX has matured a lot, while OpenGL is unfortunately not going anywhere. It's definitely the better choice these days to stick with DirectX, even though in theory you can achieve pretty much the same results in both APIs.

Last edited by The Kraken; 01-28-2011 at 06:38 PM.
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  #4  
Old 01-28-2011, 03:52 AM
zauii zauii is offline
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Quote:
Originally Posted by Tree_UK View Post
I guess DX11 didn't make the game then
Big deal... not.
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  #5  
Old 01-28-2011, 06:05 PM
Flying Pencil Flying Pencil is offline
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No ATI 5750??


Quote:
Originally Posted by Tree_UK View Post
I guess DX11 didn't make the game then
DX11 work on XP??
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  #6  
Old 01-27-2011, 02:12 PM
Ltbear Ltbear is offline
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Thats not to bad at all.....those specs are kinda like a 2010 medium specced computer.....

awsoome....my old 4000+X2 will stil run strong lol....
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  #7  
Old 01-27-2011, 02:12 PM
TheSwede TheSwede is offline
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That sounds logical.

The rig that ran the early version at the Moscow show didnt cope but with a good optimization batch the I5 750 with GTX460 and 2gig RAM may be sufficient.

Superb work by 1C if those recommended specs will be enough for HIGH level of details.
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  #8  
Old 01-27-2011, 02:15 PM
Cowboy10uk Cowboy10uk is offline
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Looks good, My machine will still be able to play, at the very least medium.

Cant wait to see it in March
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  #9  
Old 01-27-2011, 02:15 PM
Hecke
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The broadband connection of 128 kbps is needed for how many players online?
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  #10  
Old 01-27-2011, 02:13 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Sneaksie View Post
*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480
What about latest Nvidia series 5XX?

Planing to get GTX 570 myself...
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