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#1
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Excellent as always
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#2
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As far as i know: the higher res./higher settings/multiple monitors = more ram is good. But nothing that Oleg, on his end, decides within the game (as far as i know ![]() |
#3
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But Oleg knows how big the textures are ![]() Has AA AF anything to do with Ram amount? |
#4
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I can't wait to see pictures of Map/ Terrain editor. I looked old WIP pictures and there was pictures of user made mountain. I'm praying and hoping that we can make even small Dogfight maps.
Battle OF Britain is one of my favourite airbattles ever, but i also love to make maps of other fronts and as a Finn i believe that it will take years before i can hope to see official East Front addon of Gulf Of Finland. Finlands war against USSR wasn't the largest airwars, but if you look at the list of Fighter Aces, you find that Finns were second best right after Germans. Waiting is soon over...But i need a new rig. I have Nvidia 3d Vision glasses + LG 3D Display+ Nvidia 8800Gt and playing in " Real" 3d enviroment should be cool. But i need better PC now.....LOL Kapteeni ( IL2 Enthusiast since Forgotten Battles) |
#5
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If you plan on only running at 1024 x768 with AA cranked up then 512mb would likely be enough |
#6
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As I said, 1920x1080 all maxed out with AA and AF on will be the settings i want to play on. |
#7
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Well as long as you can afford hundreds on a video card then go for it. I have a huge mortgage and kids that suck all my money up.
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#8
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Thanks for the update Oleg.
Just bought three Collector's Edition here: http://www.amazon.de/2-Sturmovic-Cli...dp/B004JM5C62/ 'Nuff said. |
#9
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Thanks Oleg.
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#10
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It keeps getting better and better. Aircarft are as beautiful as ever and the amount of 3d objects in the cities is just staggering!
![]() Oh, nice tracers too, looks like real 3d smoke puffs. As for the clouds For visuals from a distance REX might be king, but otherwise not so much. It's a collection of 2d photographic textures, not 3d clouds. That means it's very pretty and good enough for a civilian sim, but the gameplay issues with non-3d clouds would be significant in a combat sim. That doesn't mean i don't like civilian sims or REX clouds, i do very much. It's just a problematic system for combat sim gameplay. The sim must know if you are in the cloud or not, so that the other players or AI can see/not see you. Not a big deal if you are flying an aircraft in a civilian setting, since it has a different set of challenges. What matters is immersing you in the flying, making you feel the tension of a final approach in low visibility and so on, but it's all about ONE player. All it matters is you having a perception of being in foggy/cloudy conditions, but it doesn't matter if you think you are in a cloud and the other players can see you like you're outside it. You won't "lose" if they can see you when you think they can't in a civilian sim. In a combat sim however, the same perception for each aircraft must be maintained for ALL players. It must be visible the exact same way for other players and AI as well, which means maybe less pretty but fully 3d clouds. Otherwise you could be diving in a cloud to escape and be thinking that you are safe, but i could be seeing you and shooting you down. Then everyone would be posting here and shouting "Oleg, please fix those stupid non-3d clouds" and we'd be back to square one ![]() |
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