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#1
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Oktoberfest, I'm on Swiss' side, it would take more than one MK 108 round to knock out the plane's wing off.
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#2
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Check the ammo mix for Mk108. Not every shell is MG. Worse even, MG shell is not the same trajectory as I shell. This makes it -possible- to hit consistently with only one shell type. The real I shell would only explode when immersed in liquid too, otherwise it was a low muzzle velocity solid shot.
I could see the online battles with Side X = Airplane High Fail Reliability Losers conditions. How many on the loser side, how many on the other? Couldn't reliability be well enough simulated by reduced planes on the map? The failed planes being the ones not there rather than wasting a player's limited flight time? Besides, this is possible already and sometimes done already. Historic high chance of unreliable before even takeoff planes, read about the US Marines at Henderson Airfield in 1942. Not just engines that might and did quit during or right after takeoff but some gauges, lights, etc, not working from start up and still the plane went on to fight, or at least try. Is it even possible for IL-2 to have planes that start with random minor faults? How about engine unable to make full power? Consider that new serial production planes vary 5% in the same line, as told by Oleg many times, then how about the larger variation of used planes? Minus up to 10% for game? Perhaps someone could find themselves in Spitfire JL-165 when they thought they picked the sure winner? Last edited by MaxGunz; 08-22-2011 at 02:01 AM. |
#3
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I shot single 30mm rounds at a spitfire's wing root in flight at ~0degrees to the wing plane. I repeated it 10 times. The results where: Survived with damage: 4 PK or control loss: 1 Fire: 1 Wing Loss: 4 There are some screens from the test here: http://img529.imageshack.us/img529/8397/30mm.jpg I don't draw any conclusions my self from this little test, but I thought it might be interesting. Incidentally, Mk108s (and all cannon) do do more damage since 4.10 because any damage they do now counts towards a lower structural G-Limit. |
#4
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#5
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I find it very strange that after a 30mm round hits the wing, it sometimes falls apart and sometimes not, under the same conditions.
Each round fired at the wing should have the same probability of ripping it off, under the same conditions. Last edited by ImpalerNL; 01-07-2011 at 12:14 PM. |
#6
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I'm surprised you find that strange. It appears normal to me. In the same way that if I crashed a car into a brick wall 100 times at roughly the same speed, I wouldn't be surprised if the wall sometimes fell over and sometimes didn't. |
#7
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I'd be worried if a hit in the wing root always took the wing straight off. In reality things just don't work that way. The angle of deflection, angle of penetration, G pulled by target aircraft and the area of the root which is hit will all contribute to varying results. I doubt any test can replicate those factors precisely. Same goes for fuel tank hits (at least with smaller caliber stuff). Many rounds will pass straight through a self sealing tank with nothing to show for your efforts. |
#8
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I can see this after hitting someone the plane suddenly looses e.g. wing easier, but has it been confirmed by TD to be so or just a feeling? 4.10 manual doesn't mention about G-Limits acting that way - they speak only about damage when exceeding the G-limit.
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#9
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Really?
You want more disintegrating airplanes? |
#10
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I know the frustration sometimes... you hit with the MK108 and you see a little fuel leak and some damage. But then the second hit destroys the plane utterly or destroys every system and makes it impossible to fly. It seems to do the job very well.. Except maybe in high lag/high packetloss environments online.
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