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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-28-2010, 10:46 PM
JG53Frankyboy JG53Frankyboy is offline
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Has anyone tested how this New fuze influences the german AB bombs?
Do the bomblets also Need These 2 seconds after they are released from the AB , what already takes 3 seconds.....
I cant Test it, im on vacation. Im just curious
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  #2  
Old 12-28-2010, 10:48 PM
WTE_Galway WTE_Galway is offline
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oh well ... at least it stops people spawn grieving online with FAB 5000's
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  #3  
Old 12-28-2010, 11:36 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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IL2 1946 - 4.10

2 second fusing delay, bomb drops.
All bomb drops are done in real time, time delay is applied
during playback for attention on details as Height, Scope,
aiming e.t.c.

www.zg52.com

ThankS! for watching





Your assessment.

Last edited by I/ZG52_Gaga; 12-28-2010 at 11:39 PM. Reason: spelling
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  #4  
Old 12-29-2010, 05:19 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by ElAurens View Post
I was just online on my Test Center map with Monguse and several other experienced pilots.

Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief.
I'm beginning to wonder whether this is an issue with online play and the effect of lag on the fusing or something odd like that...I experience none of the randomness you describe. Either I drop too late or too early and miss, or I drop too low and it doesn't go off, and I can almost invariably identify what it was that I did wrong. That attitude of the aircraft at the drop is important as well. Do you have such obvious issues with the fusing offline?

Last edited by TheGrunch; 12-29-2010 at 05:24 PM.
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  #5  
Old 12-29-2010, 06:31 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by TheGrunch View Post
I'm beginning to wonder whether this is an issue with online play and the effect of lag on the fusing or something odd like that...I experience none of the randomness you describe. Either I drop too late or too early and miss, or I drop too low and it doesn't go off, and I can almost invariably identify what it was that I did wrong. That attitude of the aircraft at the drop is important as well. Do you have such obvious issues with the fusing offline?
I'm beginning to wonder if the online component is indeed a part of this.

One of the guys made several drops from the recommended altitude/speed, got no "torpedo failed" text, yet his torps never were seen to run in the water and never exploded either.

I'm beginning to think that the MDS is a culprit here.
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  #6  
Old 12-29-2010, 06:52 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by ElAurens View Post
I'm beginning to wonder if the online component is indeed a part of this.

One of the guys made several drops from the recommended altitude/speed, got no "torpedo failed" text, yet his torps never were seen to run in the water and never exploded either.

I'm beginning to think that the MDS is a culprit here.
Maybe, because in all my offline tests all OK, just need to respect the "2 sec rule". I can do all kinds of bombing runs, even skip bombing.

But online, I don't know. Will test tonight!
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  #7  
Old 12-30-2010, 12:02 PM
Jack_Aubrey Jack_Aubrey is offline
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I think it should be added as the bomb delay, but with a one sec armed delay min. this way if TD manage to simulate the problem of two bombs hitting each other in the middle of the air and exploding we, the people's that like to fly big bombers, wolud have the posibility to set it to more than two seconds ...
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  #8  
Old 12-30-2010, 12:11 PM
Skoshi Tiger Skoshi Tiger is offline
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Bombs falling from the same plane would have the same relative velocity. Any impact would not be very forceful. Especially just after release.

How sensitive are the fuses of Aerial bombs? What sort of impact would be required to set them off?
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