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#1
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Yes, this has always been an issue I feel. 'Stationary Objects' have names e.g. searchlight, barrage balloon etc. but 'Objects' just have numbers. I'm sure there are hundreds that have never been used because they are so hard to find. Also, it's always been a bit irritating when moving through a list of objects with the scroll arrows, and just when you've found what you are looking for, you move the mouse away from the scroll arrow and the list jumps back to the top. It gets me every time!!
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#2
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Looks great and clear.
interlopation seems to control how the planes will transtion between indicated points. IE they will not leave a 4000 m point arrive at a 6000m point and start to climb. They will climb to the 6000m point so they are that hight when they get there? Just a guess. Hope we can indicate how AI will behave in a tactical sense. Agressive where they plow into the enemy even if they are out numbered 2 to 1 and down sun and 1000m below. Then moderate where they will engage roughly equal enemy but will try to gain advantage postion before they close. To cautios, where you will have to drag a broken wing under them to get them to dive on you and they will not try to mix it up, they will try to bounce and leave. My hope.... |
#3
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Nice to see the map will be so big. ![]() |
#4
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#5
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ivagiglie:
While agreeing with most of your comments, I hope you realise that the GUI is not your standard windows GUI, but a DirectX GUI which is as much workload as the game itself, to develop. Integrating this into the 3D environment of the map making, is a mission. Not to mention simplifying it for the 'lowest common denominator'. Oleg at the moment is streaks ahead of the competition, and as we've all discovered..... it is difficult at first, but it's easiest in the long run. ![]()
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#6
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Thanks for the usual Friday update. Can we have the ability to create new folders within the FMB to put .mis & .prop files into. It makes it easier when creating new missions campaigns to keep them in separate folders. Also the ability to copy and paste directly in to the FMB file directory from your desktop rather than opening game installation directory C:\IL2\IL2 1946 v4.09m\Missions\Net\coop etc etc when working with multiple files its much easier to have this type of access. With the display filter can this be fixed so that it stays active when you have selected/deselected an item in the list as its a pain when you want to filter more than one item to keep repeating the process opening the menu. Picture number 5 could you elaborate/explain further please ![]() Weathering option is very nice feature. Delayed spawning for ground take off aircraft, is it possible to have these shown actually at the missions start but delayed take off instead of the popping in spawning as they do currently in IL2, and/or have the option to show/hide delayed spawning aircraft. Ability to group massed flights at the moment its tedious to keep repeating formation flights of 30 aircraft. One waypoint and allow more than 1 flight to use the waypoint. Ability to place a .jpeg in the ready room/briefing area for recon of target area/point of interest/mission parameter. Looking at the new FMB pictures is it possible to list aircraft by country not alphabetically or have the choice to select either. Lastly just a little criticism................... can you make the GUI look more Windows 7 rather than Windows 95 ........... or allow the user to modify ![]() Have a good weekend. Last edited by KG26_Alpha; 12-03-2010 at 05:29 PM. |
#7
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#8
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I do agree, but I think what Oleg is trying to do is make the new FMB as familiar and intuitive as possible for us IL2 old timers, so we can dive straight in. Perhaps he can offer 2 FMB skins ... IL2 Classic and SoW Modern, to keep everyone happy!?
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#9
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Maybe I missed it in the pics, but would it be possible to set parameters instead of exact numbers for certain things?
Example: Set the altitude for a flight to be between 3,000 and 20,000 feet and let the program randomize the exact number? If this could be accomplished, a given mission could always be "different" than the last time the player flew it. This would add to the re-playability. Splitter |
#10
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