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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-03-2010, 12:19 PM
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Daniël Daniël is offline
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Quite impressive settings.
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  #2  
Old 12-03-2010, 12:23 PM
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philip.ed philip.ed is offline
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Very, very impressive!

I'd only say that I think the aircraft-display-symbols should point in the direction the aircraft are facing, so it's clear to see what direction they are travelling in...any thoughts?

Love the feature of callsigns, too! Very impressive update IMHO, cheers Oleg.

What does weather-map mean? Can we view the weather?

Last edited by philip.ed; 12-03-2010 at 12:26 PM.
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  #3  
Old 12-03-2010, 12:27 PM
Skarphol Skarphol is offline
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Quote:
Originally Posted by philip.ed View Post
I'd only say that I think the aircraft-display-symbols should point in the direction the aircraft are facing, so it's clear to see what direction they are travelling in...any thoughts?
I thought those were airfields? A little to many perhaps?

Skarphol
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  #4  
Old 12-03-2010, 12:24 PM
nicom69 nicom69 is offline
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i m first this time...
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  #5  
Old 12-03-2010, 02:53 PM
easytarget3 easytarget3 is offline
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Are all the plane there on the list flyable? I wish they are )

thanks Oleg, have a nice weekend!
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  #6  
Old 12-03-2010, 03:12 PM
PeterPanPan PeterPanPan is offline
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Hi Oleg,

All looking very, very good. Just a few questions/observations.

1. Can we please have the option to display waypoint speeds/altitudes in mph/feet?

2. Will it be possible to set waypoint arrival times directly, and let the game engine adjust a/c speed to suit? This way, it will make it easier to coordinate a/c engagements with less of the trial and error process.

3. The weathering slider sounds great. Will it also be possible to set inital aircraft/ship damage levels too? At present in IL2, it is very difficult to set up a ship as damaged at the start of a mission or a returning squadron with some smoking aircraft. This would be a great feature.

4. Can we now set up aircraft take-off positions that are not line astern e.g. a line abreast squadron take-off?

5. What can the maximum no. of aircraft in a flight be? Can we easily set up large bomber formations, for example?

6. Will it be possible to set AI aircraft to behave differently from 'see & destroy'? For example, to ignore a target or to lure an enemy a/c to chase it, not simply shoot it down?

7. Can we now set AI aircraft to land and take-off again?

8. Will it be possible to select multiple objects and copy & paste? Or will the stock objects include multiple object sets, e.g. clusters of trees, ship convoys, etc.

9. Finally, I'm really hoping that the FMB will at last have the ability to trigger events e.g. a squadron will scramble if enemy AI come within 'x' miles.

Think I better stop now before I get burned for asking too much!

Thanks again

PPanPan
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  #7  
Old 12-03-2010, 03:21 PM
d0o0m d0o0m is offline
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Looks great. This project is now moving into the arena most interesting to me. I build missions for the Digital Combat Simulator platform. There are a few things i would like to see with SoW:

1. Trigger system based upon "and/or" arguments.
2. Zone triggers.
3. Custom message and audio displays when certain triggers are met.
4. Random mechanical fault ability.
5. Templates. Please add the ability to save groupings of targets as a template if possible.


Also - could we please see some detail on how the briefing will be handeled? Too often i see too little attention paid to this aspect and it significantly diminishes the immersive factor when developing either cooperative missions or campaigns.

Thanks Oleg.
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  #8  
Old 12-08-2010, 06:57 PM
Jadehawk Jadehawk is offline
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Quote:
Originally Posted by Oleg Maddox View Post
This is the other part of shots from FMB: Don't ask about list of all planes I show only these that I want to show.
Oleg and gang,
It's been quite a long time since I posted here for Il2. but I have been following the progress always and after checking your screen shot examples, I would suggest the following:
Consider changing the nation flag for Germany and Italy to Black. Britian, Canada and France to Blue, USA to Green. I do not know if this is possible, but just a suggestion. As with everyone else, I am greatly looking forward to seeing this game in the near future!

Jadehawk
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  #9  
Old 12-03-2010, 02:10 PM
Flying Pencil Flying Pencil is offline
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WW2 Google Maps!!

I think I would have HOURS of fun just flying around!

Look at all those who spend hours solo in MFS or X-Plane??

Thanks Oleg (PS, been away on vacation and business, but always see what's up!)

Last edited by Flying Pencil; 12-03-2010 at 02:12 PM.
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  #10  
Old 12-03-2010, 05:08 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Would like to see your discussion and discovering of features.
This is a really interesting update.

In IL2 FMB, many of the objects were quite difficult to find by simply scrolling through the lists. Particularly the 'object 239 / 240 / 241' list for buildings etc.

Will all objects carry a description and be filtered by drop-down lists?

If so, will the 'Sort by' categories cover all objects in detail such as 'farmhouses' or 'city houses', or would the category be more broad, such as 'houses', or more simply, 'buildings'?

Great to see the He115, Wellington and the Anson in the lists.

Many Thanks!

Last edited by ATAG_Dutch; 12-03-2010 at 06:41 PM.
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