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#1
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Thanks again for our Friday fix!
Shots one and two are splash screens surely? The difference in quality of clouds as just one example is enormous. Shot one, especially, looks like a painting with regard to things like detail in faces of crew and overall softness. |
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#2
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Cheers for update Oleg, we all have 'one of those days' lol.....we are snowed under in my part of England too, but I love snow anyway hehe; I should move to Russia!
+1 on the second shot, looks great and the clouds are looking very impressive. I like the grass/reeds surrounding the crashed Hurricane too. Oleg, I know you are not a big fan of force feedback, but you mentioned a while ago that there was a possibility it could be 're-worked' in future, as new tech like the G940 has been released. I do not expect this on first release, but it would be great if it could be done somewhere down the line. FFB has pro's and cons, and can never be fully 'realistic', I accept. But a lot of people do use it, and in some ways it adds a lot to immersion. (silly cannon vibrations etc aside.) Do you have any further comments on this? (when you are feeling better of course, no hurry.) Also, will dual GPU cards see any benefit in SOW? I'm hoping you can answer this as SOW seems to be not too far from release. Thanks kindly. Last edited by RCAF_FB_Orville; 11-26-2010 at 12:51 PM. |
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#3
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+1 I feel the same about Force feedback. Especially for this year of planes. I know it cant be fully realistic but does add immersion. I would love an updated/improvement in the force feedback as well somewhere down the line. |
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#4
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Hi Oleg, Luthier and temwork guys!!
GREAT job again. The 1 and 2 shots the atmosphere is very good,its seems almost reality. In the 3 and 4ht shot I can see a crew member bailing out. In the 4 shot the crew member looks like falls out of control, i like that, no a controled position of bailing out (whit legs and arms extendeds). I can not think that after a hard fight some pilot o crew member can bailing out in a stable position. The last shotis simply amazing. Thanks Oleg |
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#5
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#6
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I think you could manage to reach that position after cartwheeling if you really try hard By the way, are we going to see more airplanes in the air at the same time soon? I like a lot how the screenshots have been improving lately, the only thing that is still bugging me is if in SoW we won't be able to see ~100 planes in the same mission. Give us big raids, Oleg!! Thanks for the update and have a nice weekend. |
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#7
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1. No tracks and mud 2. It looks like there is gras coming out of the front of the plane 3. The landing light on the broken wing is perfectly visible, but the rest of the wing isn't as good visible as the landing light due the gras. 4. The wing of course, but mayby the airplane is glided diagonally (sorry I don't know how to say that good) A nice detail: The pilot seems to be unconscious.
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If you are insecure: use more bullets. Last edited by Daniël; 11-26-2010 at 12:48 PM. |
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#8
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Yes, it's a bit like the hurri has been teleported there.
Last edited by Hecke; 11-26-2010 at 02:09 PM. |
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#9
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Burning He111s look excellent especially how the fire burns through the skin.
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#10
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Good job, good job !
The grass is fantastic ! Perfect ! Nothing to say !!! Everything looks perfect except the clouds. Talking about clouds, I noticed that on the screen representing London and Big Ben, the cloud seem very realistic, almost like a picture ! If BoB clouds are like that it will be for sure the most beautiful whether effect ever seen in a flight sim ! But I’m not sure that this screen is an in game shot and it looks rather like some BoB-Art screen with the dark effect on the top. What's that ? |
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