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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-09-2010, 12:31 PM
swiss swiss is offline
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Originally Posted by Blackdog_kt View Post
That being said, it doesn't mean it has to be all black or white, does it now?
FSX is abandoned and there's a gap in the market. You don't have to fly civilian birds and you don't have to like it, but if certain people buy SoW to fly a 3rd party payware add-on DC2 between London and Berlin, it partly funds OUR future combat expansions.
Why would there be a gap if there's money to be made?

Just a thought.

Last edited by swiss; 11-09-2010 at 12:39 PM.
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  #2  
Old 11-09-2010, 01:19 PM
BadAim BadAim is offline
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Originally Posted by Ltbear View Post
Well atleast mr maddox did make an reply i could understand, and maby my english is not good enough and i didnt explain exactly what about the vidio i was thinking...

As a bomber pilot i was realy facinatet about the AI crew, and the Heidi Girl. They have createt a full plane with tools that works outside the 3 d engine and made a populatet plane. This is a giant part of imersion, not all enjoys the 1 prob racing planes, but the big slow crew coffins. Oleg talked about this for some time ago, and since its not a priority, i thought A2A could be a good way to maby intigrate something like a crew AI for the player bombers.

Im not a cocpit click all stuf guy, i tryed DCH Blac shark and in full real i simply gave up you need a darn Helo licence just to undertsand half of what you need to do....

I simply looked at the modular way they work and had an interest in the sound and AI module.....

And i noticed thay said it could work with most 3d engines, so i thought of the 3d engine for SOW. I know things are not easy, but crew AI ís primarly run from the client, so there i could se the posibility of something like a crew AI without having a major load on the game it self....

well atleast i have tryed to be more specific what i wantet to show with this..

intension was not to start a flame fest or to agrovate or anoy anyone, it was just to show mr maddox and idea on how to incorpriate a crew AI for us bomber pilots....

Ltbear
That makes more sense, mate. Have no fear, Oleg has already stated that SOW is modular in design (at least to some extent), so it should be interesting to see what the aftermarket comes up with.

As for the overall design of the A2A spitfire, I think Oleg's is better. While the skin on the A2A Spittie is nothing less that phenomenal, the cockpit is nothing to write home about compared to the SOW Spit. The description of the engine (the planes, not the games) mechanics sounds exactly like what Oleg is already doing, and we already know that the game engine cannot even be compared.

As for all the addon apoplexy going on...... just relax guys, the pay per plane thing does not work for WWII, and Oleg has never showed any interest in it, so it ain't gonna happen. Furthermore Oleg has already stated that online play will be protected, so I doubt very much that there is going to be any thing like the potential problems that some guys have been talking about. Of course I don't see a cheater hiding around every corner either.
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  #3  
Old 11-09-2010, 01:22 PM
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philip.ed philip.ed is offline
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+1 BadAim, well said
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  #4  
Old 11-10-2010, 07:17 PM
nearmiss nearmiss is offline
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The video is not of aircraft in the BOB II WOV it is standalone planes for use in the MSFT Flight Simulator.

Sorry, but that horse (FSX,FS2004) is dead as far as many of us are concerned.
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  #5  
Old 11-10-2010, 07:22 PM
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philip.ed philip.ed is offline
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Originally Posted by nearmiss View Post
The video is not of aircraft in the BOB II WOV it is standalone planes for use in the MSFT Flight Simulator.

Sorry, but that horse (FSX,FS2004) is dead as far as many of us are concerned.
Has anyone played both games? I've yet to play the recent FSX by MS. I was wondering how the starup procedure differs from BoB2? I'd imagine it's more complex?
BoB2 does a good job, though, in my opinion. It's a great sim to fly. It will be interesting to see how SoW will fare against it, especially in terms of the amount of planes able to fly at one time. I always liked this about BoB2.
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  #6  
Old 11-10-2010, 07:37 PM
nearmiss nearmiss is offline
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MSFT FSX or FS2004 is a flight simulator, not a combat flight simulator.

The enjoyment from a flight simulator is in all the detailed flying requirements.

If you are a real world pilot you can actually do check flights with the FSX and almost verbatim fly a hop in the sim as you would in real life. You can setup flight plans in FSX that you can fly in real life aircraft. You can use actual real world navigation, charts, procedures,etc.

I do IL2 air combat for pleasure not to get all involved in the details of flying.

If you have plans to be a real world pilot the FSX or FS2004 would not be a waste of time. There is so much to learn, especially flying instruments.
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  #7  
Old 11-10-2010, 07:42 PM
Ltbear Ltbear is offline
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just been using the best part of early evening watching movies on rutube and youtube, digging as far as i could around the net.....

I have seen crew on a JU-88 from internal, and found one clip with 1 second right at the end of the HE-111 the guy press F1 gets into plane and you can se a guy at the front in the "greenhouse"

This have just blown me....

mr maddox....all i can say is WOW! aaaaaaawsooome

woooooot!!!!

Ltbear
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  #8  
Old 11-08-2010, 05:25 PM
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SlipBall SlipBall is offline
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Originally Posted by Ltbear View Post
The way these guys work, and what they can do is just amazing. Since they not are using the simulator, but work outside the simulator these guys and there work is something the IL2 series could benefit from....

Im impressed.....

watch the vidio, its worth it...

http://a2asimulations.com/forum/view...p?f=23&t=22663

Their work is well known and respected...if they were to get involved with SOW, I think we would all benefit on the immersion factor, man and cockpit.
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  #9  
Old 11-08-2010, 11:16 PM
WTE_Galway WTE_Galway is offline
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I notice them clicking away madly on the prime pump. i wonder if over-priming can cause a stack fire
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  #10  
Old 11-09-2010, 08:47 AM
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zapatista zapatista is offline
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Originally Posted by SlipBall View Post
Their work is well known and respected...if they were to get involved with SOW, I think we would all benefit on the immersion factor, man and cockpit.
most likely they will be soon

being one of the most respected addon makers for fsX, and having an obvious interrest in ww2 birds, i'd say they are one of the most likely early candidates to jump on the BoB addon wagon. they'd be foolish not to, given most of their research work and large parts of the design work are already done by them for several planes

didnt they do a b17 recently as well ?
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