Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-29-2010, 12:53 PM
Col.Flanders Col.Flanders is offline
Approved Member
 
Join Date: Jan 2010
Location: Johannesburg, South Africa
Posts: 46
Default

What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!
  #2  
Old 10-31-2010, 02:13 PM
Desgobbi Desgobbi is offline
Registered Member
 
Join Date: Dec 2009
Posts: 8
Default

Quote:
Originally Posted by Col.Flanders View Post
What I really love is the real-time lighting and shadows in the cockpit. It's looks so natural and correct that I guess it would be easy to take for granted or, to the uninitiated, to overlook but it really adds tons to the immersion in my opinion. Really looking forward to it!
Absolutely agree.
But I couldn't see the light reflection on a instrument moves as a plane moves. I hope to check this out.

And naturally, the trajectories of bullets should not be the same like those in the video because of the shake of a plan when it fires. I hope to check this too.

Last edited by Desgobbi; 10-31-2010 at 02:16 PM.
  #3  
Old 10-29-2010, 12:50 PM
Masi67 Masi67 is offline
Approved Member
 
Join Date: Dec 2009
Location: Oulu
Posts: 41
Default

If you see grass moving in wind, you are flying too low anyway
Quote:
Originally Posted by Oleg Maddox View Post
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.
  #4  
Old 10-29-2010, 01:32 PM
Hecke
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Masi67 View Post
If you see grass moving in wind, you are flying too low anyway
I'm speaking of picture 3. It's a slow gameplay part and here it doesn't look convincing that grass is gone in that distance.
So Oleg can you tell me how deep and what radius is possible in BoB?
  #5  
Old 10-29-2010, 01:39 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Oleg may I marry your daughter? I will just ask access to the SoW beta before, as a proof of her love
  #6  
Old 10-29-2010, 01:40 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
Approved Member
 
Join Date: Sep 2008
Posts: 167
Default

I would say you will see in thefinished product, otherwise create a new Card with gras render possibiliteis for SOW,
  #7  
Old 10-29-2010, 01:52 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

To me it looks as though the grass cut off is the mown runway. Beyond the flat strip grass texture appears again to a level consistant with the greater distance. Everything else is just amazing too. The video shows the game will be so much more natural and lifelike. Even the English accent is perfect for a lot of the people who were officers back then. Constructive critisism is great but I sort of wish people would remember it is a sim played on computers that have limited abilities that even Oleg can't overcome.
  #8  
Old 10-29-2010, 01:59 PM
Hecke
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by flyingblind View Post
To me it looks as though the grass cut off is the mown runway. Beyond the flat strip grass texture appears again to a level consistant with the greater distance. Everything else is just amazing too. The video shows the game will be so much more natural and lifelike. Even the English accent is perfect for a lot of the people who were officers back then. Constructive critisism is great but I sort of wish people would remember it is a sim played on computers that have limited abilities that even Oleg can't overcome.
Nothing wrong with that, but it's all about programming.
Computers have permanently developed better and better since the last 9 years. But SoW BoB doensn't look like 9 years better than IL-2.
Anyway, I can't wait to get my hands on that before christmas.

Last edited by Hecke; 10-29-2010 at 02:03 PM.
  #9  
Old 10-29-2010, 12:51 PM
Seasick Seasick is offline
Approved Member
 
Join Date: Mar 2008
Posts: 2
Default

Binaural sound . Great for headphone users like me.

Thanks Oleg.
  #10  
Old 10-29-2010, 12:58 PM
pop pop is offline
Registered Member
 
Join Date: Oct 2010
Posts: 3
Default

Олег, приоткройте тайну.
Какие технологии обмена информацией сервера со сторонними программами (вроде командера) планируется использовать?
Просто чтобы уже начать изучать эти технологии

English:
Oleg, a glimpse.
What technology information exchange server with third-party programs (such as server-commander) plan to use?
Just to have to start learning these technologies
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.