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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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#2
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Dah-rooooooool!!!!
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#3
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Last edited by Dimon; 10-23-2010 at 02:42 PM. |
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#4
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Simply the best cockpits I've ever seen in a flightsim.
Best in business Nothing else to say |
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#5
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WOW.. I never knew a cockpit could look so good! simply amazing. I love the way how you use all the new effects out today in such a smoooth way. SOW, I think i love you |
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#6
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Oleg,
Thank you very much for taking the time to provide updates and for the fine work you and your team are doing. Can you provide an update regarding the sound engine? For me, the fly-by sounds and different cockpit sounds that unofficially made their way into the IL2 product gave me much pleasure and provided a greater sense of immersion than the original sounds (even though they were not technically as complex). Could you tell us a bit about any differences in the sound engine versus the last official Forgotten Battles version? Perhaps how much closer to perceived reality? Best regards, Thanks, Catseye |
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#7
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Ouh my god! (i don't know why to say that as atheist, maybe Oleg is god)
Looks very fine indeed. I just started playing IL2 again, but now after seeing these images i don't know if i want to go back
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#8
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Bringing this update thread back to life as till today there was no official reply/acknowledgement from a member from the Dev Team. That "clandestine" Hawker Hurricane thread could have been misted over. http://forum.1cpublishing.eu/showthread.php?t=17128 ... Last edited by Rodolphe; 11-22-2010 at 10:26 AM. |
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#9
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Stop all work on 'improvements'. Take anyone who tries to 'improve' the game at this point out in the parking lot and shoot them dead. Your one and only concern at this point should be to assure that the basic functionality is there and that there are no (or few) game freezes. I am an old engineer and am telling you that if you keep trying this constant 'improvement' cycle, you will never publish! Just stop it NOW. Stop trying to make it perfect for first release. If it works - go. NOW. |
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#10
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