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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-02-2010, 06:22 PM
Blackdog_kt Blackdog_kt is offline
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Actually over-boosted models make a bigger difference in IL2 than they did in reality. That's why i was moaning about systems modelling and improved engine management for SoW

Those 70 inHG of manifold pressure or +11lbs of boost or 1.75 Ata and what not are settings we can run all day long in IL2. In reality power settings like those were used only for take-off and emergencies, usual limits being between 1 and 5 minutes and based on the amount of time it took a freshly started engine's temperature to climb to melting point where things start to break.
Lining up on the tarmac on a hot day and being last for takeoff meant they were almost unattainable to begin with, flying high in cold air with mixture on the rich side and open radiators/cowl flaps could give a few extra seconds.

True, it could make a difference if i'm trying to catch someone or i need that extra little bit of power to evade a bad situation, but by no means does it constitute any kind of permanent advantage in reality. Not only does overheat occur fast, cooling the engine equally fast will not solve the problem...in fact it can also cause damage due to expansion-contraction of the metal parts, but on the other hand i would still need to cool the engine as the longer it stays like that, the higher the risk of something breaking or an oil fire breaking out.

Even if i bring it back within the limits, every second spent above them is damage and risk of malfunction that accumulates and doesn't just evaporate the moment i am back within the normal temperature envelope. Of course, we don't have those things in IL2 and that's why everyone prefers to fly the highest boosted variant of each type. Case in point the Spit +25lbs. In reality, maximum continuous boost for Spitfires was around between +8 and +10 lbs, anything higher than that came with a time limit and a rapidly climbing radiator coolant temperature. If the coolant temp exceeds 100 degrees Celsius or starts to evaporate, you're left with an engine that will either seize completely or is even more restricted by overheat in the amount of power it can produce.

Sorry to be a killjoy, but unless we see some kind of engine paramameters modifications in a future patch i think we have enough high boost planes as it is
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Old 11-02-2010, 08:51 PM
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ElAurens ElAurens is offline
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IceFire, check your PMs.

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Old 11-02-2010, 06:56 AM
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Quote:
Originally Posted by Bearcat View Post
I still think that the stock Mustang in 46 is .. questionable... and from what I understand this was actually proven.. the length was too short I believe.. This was corrected in the HSFX Mustang.. and from my understanding that was all they did, was correct that number and added API to the belting... IMO the stock Mustang had issues.. Your tracks are great Thor.. but yoiu know back in CFS the 99th flew Mustangs there too... and that is to say that we just took what we had and used it.. which is what we do here... when flying D-20NAs .... but there are ussues with the stock P-51s that were never addressed.. even in terms of the 50s... Why is it that in the stock sim you can take a P-40 ... same 6 50s right? And bustem up!! but in the Mustang ... it is harder.. because there were stability issues in the stock Mustang that I have not heard one pilot who flew a Mustang mention... Often flying the stock P-51D was like trying to balance a ruler on a pencil eraser ... Hopefully in 4.10 some of those issues are addressed....
Thanks mate.

Yeah, the stock (haven't tried anything else) is a bit twitchy. That is why I always flew with 100% sensitivity on all axes. With minimal rudder input and good trim she can shoot very steady, like I have shown in the video.

But I do agree, it does have some issues. Not a show stopper, but not perfect either.
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