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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-16-2010, 07:18 PM
Flanker35M Flanker35M is offline
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S!

I think the sounds are better than in IL-2. I read the speed of sound is modelled so you should not hear instant boom if a bomb explodes far from you, Osprey.

About 128 players. That is a nice figure. It is hard to get a lot of ppl to get a good gameplay. Same is seen in EVE Online when there is like 200-700 players shooting at eachother in a fleet fight. There is lag and even sometimes server nodes crash. But the server has at peaks over 50.000 players online..on ONE and only server.
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  #2  
Old 10-16-2010, 07:48 PM
jippy13 jippy13 is offline
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Hello Oleg,

Maybe my suggestion has been already mentionned, but I d like that Bob includes a statitics module with graphical interface, giving you statistics with detailled information, at the end of your mission, to help you to evaluate.

Thus, for the same mission (coop or dogfight), we ll be able to know if we improve our accuracy of shooting, our flight strategy in dogfight (position etc).

In short, this statistics module will be very useful to progress and would help you to know your rank in the grading of the pilots of Bob

Thanks for reading me Oleg

And thanks for the update
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  #3  
Old 10-16-2010, 08:53 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

I think the sounds are better than in IL-2. I read the speed of sound is modelled so you should not hear instant boom if a bomb explodes far from you, Osprey.

About 128 players. That is a nice figure. It is hard to get a lot of ppl to get a good gameplay. Same is seen in EVE Online when there is like 200-700 players shooting at eachother in a fleet fight. There is lag and even sometimes server nodes crash. But the server has at peaks over 50.000 players online..on ONE and only server.
Good information, thanks.
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  #4  
Old 10-16-2010, 10:28 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Oleg Maddox View Post
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.

Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.
Interesting.

On one hand, it seems that the multiplayer interface is decided by the publisher. I'm just theorizing here but i guess it will probably be integrated with a copy protection method and to be honest, i dislike mandatory online requirements unless they are a "once in a lifetime" online activation, or i get something worthy in return that enhances the gameplay experience. I want to be able to play a game i paid for whenever i want, not whenever my ISP or some cables allow me to.
On the other hand, since it will be possible to add 3rd party tools for online server browsing, maybe i'm totally mistaken (hopefully) and things are not that hard-coded. Maybe it's not DRM and multiplayer rolled into one, but just an integrated lobby browser for multiplayer, which would be fine.


The most positive note of course in all the above is the player limit. Having 128 players with that level of detail will be an immense experience
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  #5  
Old 10-16-2010, 10:39 PM
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Osprey Osprey is offline
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As long as Punkbuster aren't involved. Awful awful software and hideous support and help from the vendors. You can have a legal game etc and still get problems because of innocuous programs which are nothing to do with the game.
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  #6  
Old 10-17-2010, 02:40 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Interesting.

On one hand, it seems that the multiplayer interface is decided by the publisher. I'm just theorizing here but i guess it will probably be integrated with a copy protection method and to be honest, i dislike mandatory online requirements unless they are a "once in a lifetime" online activation, or i get something worthy in return that enhances the gameplay experience. I want to be able to play a game i paid for whenever i want, not whenever my ISP or some cables allow me to.
On the other hand, since it will be possible to add 3rd party tools for online server browsing, maybe i'm totally mistaken (hopefully) and things are not that hard-coded. Maybe it's not DRM and multiplayer rolled into one, but just an integrated lobby browser for multiplayer, which would be fine.


The most positive note of course in all the above is the player limit. Having 128 players with that level of detail will be an immense experience
In principle I think I agree with you, though to be honest the online activation etc that has been put into titles from DCS and Rise of Flight havent really been too bad IMHO.

Cheers!

Last edited by Skoshi Tiger; 10-17-2010 at 02:45 AM.
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