Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-25-2010, 12:47 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

[QUOTE=Rall;184322]I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?
QUOTE]

Yes, but its just as wrong to hit a button on your keyboard and the pilots hands don't move or even worse - go through a series of canned animated movements AFTER you selected the switch, or not being able to see your throttle setting because your hand is on the mixture control. (hey how did the sim know I wanted to move the mixture- see what I'm getting at?)

Some times you need to sit back and remember that there are only so many things that can be done, we are after all talking about a PC Simulation.

This topic has been debated numerous times in the past. The answer is that there will not be one solution that will satisfy everyone and that it's up to the developers to create the sim the way they see fit, and we will either decide to purchace it based on the features that it offers or we won't.


Cheers!
Reply With Quote
  #2  
Old 09-25-2010, 05:01 AM
Hunden Hunden is offline
Approved Member
 
Join Date: Apr 2010
Location: with your girl friend
Posts: 376
Default

Oleg thanx for taking time and giving a written update as well as the friday pics. I hope all goes well at home and at work.
Reply With Quote
  #3  
Old 09-25-2010, 05:10 AM
Defender Defender is offline
Approved Member
 
Join Date: Jan 2010
Posts: 80
Default

Pictures look great, very VERY excited about this title and appreciate in advance the level of detail you've put into it and plan on implementing into it in the future.

As far as the "lasers" go...I think we owe Oleg a little respect in this department. These are in no way FINAL so given the other painstaking details being modeled I think it's pretty safe to say he'll get the tracers as right looking as possible come release.
Reply With Quote
  #4  
Old 09-25-2010, 05:43 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Quote:
Originally Posted by Defender View Post
As far as the "lasers" go...I think we owe Oleg a little respect in this department. These are in no way FINAL so given the other painstaking details being modeled I think it's pretty safe to say he'll get the tracers as right looking as possible come release.
Given Oleg's comments I assume they are very much final, which is perfectly fine with me, as this is more or less how tracers should be rendered. And even if most people are already tired of this anecdote (at least if they've been following Il2 tracer discussions for the last ~10 years): George Lucas tried to replicate WW2 tracer fire for the lasers in Star Wars, so it's actually a good reference.
Reply With Quote
  #5  
Old 09-25-2010, 06:12 PM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

I just remembered this old movie and the tracer discussion


Reply With Quote
  #6  
Old 09-25-2010, 06:21 PM
kalimba
Guest
 
Posts: n/a
Default What we have seen so far...

..is probably less that 25 % of the whole project...

It is close to finished product and we did NOT see:

Clouds, tracers with smoke, exlposions, bullit hits, crashes, troups on the ground, AA in action, or anything that would make us really go "wooooooooooooooooow"...

So I am pretty sure that Oleg keeps the real good stuff for an official announcement.....and ...VIDEO !!!!!

Salut !
Reply With Quote
  #7  
Old 07-18-2011, 04:10 AM
MOG_Hammer MOG_Hammer is offline
Approved Member
 
Join Date: Jul 2008
Posts: 16
Default

Quote:
Originally Posted by Rall View Post
I have one suggestion. I think that when your sitting in the cockpit you should be able to look down and see the pilots legs, feet, right arm with hand on stick and left arm with hand on throttle.

It's just not right to look down & see nothing. Am I right?


Great update by the way!
German genetics engineering has gone too far. They have managed to render everyone invisible. Then the British reversed engineered the technology so that now everyone in the Battle of britain is invisible. The only thing is that only the pilot himself cannot see himself, since you still see others in their cockpit in order to get a clear shot in their head. So my own belief is that some drug induced effect on the brain can be the real cause, so invisibility was never invented, but faked. And even then, everything said above is not true anyway...

Kidding aside, I agree with your idea, that would be awesome. That would really put a final cutting edge touch to the already wonderfull sim.

But now that the game is out, no there is no 3D First Person pilot modeled. But it would have been cool.
Reply With Quote
  #8  
Old 09-24-2010, 07:32 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by speculum jockey View Post
I know what tracers look like, I've posted a few vids in another thread. It's not how they look, it's that they look really fake when they are perfectly lined up beside each other. MG's will not sync up like that, but every pic I've seen of them have them lines up in pairs like a tie-fighter from star wars.

It's not that they look like lasers, it's that they are moving in perfect pairs.



MG's do not stay in synch since there will always be one that starts firing first, or one that has a slightly higher rate of fire.
OK, sorry for the scramble then I agree that the definitely should be more out of sync, as long as you don't say they should zig-zag "like they do in the gun cam movies"
Reply With Quote
  #9  
Old 09-24-2010, 10:26 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by speculum jockey View Post
I know what tracers look like, I've posted a few vids in another thread. It's not how they look, it's that they look really fake when they are perfectly lined up beside each other. MG's will not sync up like that, but every pic I've seen of them have them lines up in pairs like a tie-fighter from star wars.

It's not that they look like lasers, it's that they are moving in perfect pairs.



MG's do not stay in synch since there will always be one that starts firing first, or one that has a slightly higher rate of fire.
Your lines mean nothing other than all the tracers are moving at the same speed and so are the same length.. you should be measuring distance from the gun barrel, the ones nearest the mgs are clearly out of sync.
Reply With Quote
  #10  
Old 09-24-2010, 10:43 PM
BigC208 BigC208 is offline
Approved Member
 
Join Date: Apr 2008
Posts: 252
Default

@Tree_UK, I think Oleg is leaving some things out that are going to be used in the follow up theaters. The way I understood it is that he's going to keep it under wraps to prevent other gamedevelopers to "borrow" these items. Aparently even some non flightsim games used some of Oleg's ideas in the past before Il2 was even released.

Oh, great update by the way. Shame there is no blitzkrieg action with all that armour being modelled. Guess we have to wait untill 42/43 before we can go after them with Typhoons.

Last edited by BigC208; 09-24-2010 at 10:51 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.