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#1
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Yeah, my wife asked me what I wanted for my birthday last year.
She still pisses herself laughing when she sees me wearing a stupid cap in front of the PC! ![]() Once you get used to it it's indispensable though. BTW see my previous post. I added another clip that'll be more useful. The first one was too long and low. Happy Trails. |
#2
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Not a Bf-109, but it's a quite similar procedure.
Everyone else has already mentioned more or less what would have said, so I'll leave it to the video to illustrate a 3-pointer. You'll noticed that I flared too quickly which led to my plane "ballooning" and then floating on the runway. When this happens you're at risk of stalling and smashing onto the runway, so just add a touch of power to reduce sink rate, and let it come down gently. |
#3
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Quick question: Why do you unlock your tail wheel prior to landing? I have always kept it locked in every sim to minimize the chance of a sideways skid on the ground. I unlock it when I need to turn off onto the taxi way. For some reason, the "float" over the runway seems better than X-Plane. In X-Plane you can float forever in seems. I also notice none of you seem to raise flaps on touch down. I was taught to raise flaps to reduce lift and put more weight on the wheels for breaking and steering. Does leaving them down give an advantage in reducing speed by drag? The video with real 109's landing made me feel a little better about my landings ![]() ![]() Yeah, Dutch, second video is better. I am assuming you touch down at about 180kph, maybe a touch higher. Hunden is just a maniac with no flaps and that much speed lol. Splitter |
#4
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I find that most people are coming in a too shallow an angle (myself included) and flying onto the runway. We get away with it because the sim is too forgiving and even if we only get into trouble 1% of the time it's ok it only a sim.
http://www.youtube.com/watch?annotat...ure=iv#t=4m56s I guess there is no real substitute for proper technique. cheers! Last edited by Skoshi Tiger; 09-12-2010 at 12:35 AM. |
#5
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on landing, a good degree of side slip on approach revealed the runway. look beside the nose, not over it. try that for size. and as an aside, open cockpits are what flying is all about. |
#6
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Here's some Bf109 landing facts ![]() Bf 109 D: "The controls, sensitive ailerons, and tail group were fully effective to the time the wheels touched the ground. So much for that." - US Marine Corps major Al Williams. Source: Bf 109D test flight, 1938. Me 109 E: "Stalling speeds on the glide are 75 mph flaps up, and 61 mph flaps down. Lowering the flaps makes the ailerons feel heavier and slightly less effective, and causes a marked nose-down pitching moment, readily corrected owing to the juxtaposition of trim and flap operating wheels. If the engine is opened up to simulate a baulked landing with flaps and undercarriage down, the airplane becomes tail-heavy but can easily be held with one hand while trim is adjusted. Normal approach speed is 90 mph. At speeds above 100 mph, the pilot has the impression of diving, and below 80 mph one of sinking. At 90 mph the glide path is reasonably steep and the view fairly good. Longitudinally the airplane is markedly stable, and the elevator heavier and more responsive than is usual in single-seater fighters. These features add considerably to the ease of approach. Aileron effectiveness is adequate; the rudder is sluggish for small movements. (Landing) This is more difficult than on the Hurricane I or Spitfire I. Owing to the high ground attitude, the airplane must be rotated through a large angle before touchdown, and this requires a fair amount of skill. If a wheel landing is done the left wing tends to drop just before touchdown, and if the ailerons are used to lift it, they snatch, causing over-correction. The brakes can be applied immediately after touchdown without fear of lifting the tail. The ground run is short, with no tendency to swing. View during hold-off and ground run is very poor, and landing at night would not be easy." - RAF Royal Aircraft Establishment (RAE) Farnborough handling trials,Bf.109E Wn: 1304. M.B. Morgan and R. Smelt of the RAE, 1944. Me 109 E-4: "I established a speed of 200 kmh to enter the downwind leg, 150 at the end of the downwind, a curving final approach aiming to reduce speed to 130 kmh halfway around, 120 kmh with 30 degreed to go to the centreline and a threshold speed of 110 kmh with a dribble of power to stabilise the rate of speed decay. Compare this with Black 6 (109 G) where I aimed to be at 200 kmh at the end of the downwind leg and not less than 165 kmh at the threshold." - Charlie Brown, RAF Flying Instructor, test flight of restored Me 109 E-4 WN 3579. Source: Warbirds Journal issue 50. http://www.virtualpilots.fi/feature/...myths/#landing |
#7
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THANK YOU! Splitter |
#8
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I'll just lob a spanner in the works here to suggest that AI 109's E to k have the same landing behaviour and the same landing speed as that of an E4....
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#9
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I did some experiments today and I can land at less than 140kph (or lower) without battle damage. It is a very precise thing though. Too slow and the sink rate goes though the roof while controls get sluggish and the left wing wants to dip. My problem seems to be grass strips. I can land on a dime on a paved strip, no problem. A curved approach, like landing on a carrier in a Corsair, is the way to go. But you can't plop a 109 down quite as hard as a Corsair or at a similar landing speed (comparing aircraft to aircraft, not speed to speed). That 30 knots carrier speed helps on a Corsair. With a 109, that last bit of approach needs to be very shallow to prevent a bounce and you need some power on it seems. I am probably being anal about bouncing the 109 a bit. Most of the videos I see of real 109's landing have a bit of bounce. But from my flight sim days, a bounce is bad. Splitter |
#10
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It might be that you've reached a point where you're "stressing" yourself for no real gain or, to put it in a better way, trying to do better than real life BF-109 pilots. I too have seen a lot of films of restored 109s on youtube that bounce quite a bit on landing. As long as it's a predictable thing that you can control without damage to the aircraft, i'd say it's good enough. In other words, putting in practice the old axiom that every landing you can walk away from is a good landing
![]() On the other hand, if you have set a personal challenge to grease the wheels in a perfect 3 pointer every time, then by all means go along with it and share your findings. As long as the aircraft doesn't break into pieces or endangers other aircraft using the airfield, the rest is a matter of personal preference and setting up fun challenges for yourself to achieve ![]() |
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