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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-18-2010, 02:16 PM
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Tempest123 Tempest123 is offline
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Wow, looks excellent! I really like the detail in the cities and the nice curves on the hurri and beau.
  #2  
Old 06-21-2010, 05:30 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by the Dutchman View Post
Very nice indeed,i do still see repetitive terrain tiles though.................is there no way around that?
There is really repetitive textures, but where you saw them in that update I don't know. Really
  #3  
Old 06-18-2010, 02:26 PM
Mango Mango is offline
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Originally Posted by KOM.Nausicaa View Post
I absolutely loved when you introduced morning fog in IL2 -- that was amazing back in the time. With morning fog hanging in river valleys and such. Lovely !
Will you do that in BoB SoW ? (guess you will hehe) -- and do you have screenshot ?
Agreed, that morning mist was the most immersive experience I've ever had in a virtual world! There is nothing like weather phenomena to really make you feel like you're there. (remember Morrowind?)
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Old 06-18-2010, 02:03 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Dano View Post
Looking great, slightly concerned at the lack of any elevation in any ground shots though.
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data .
  #5  
Old 06-18-2010, 02:04 PM
Dano Dano is offline
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Originally Posted by Oleg Maddox View Post
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data .
Was just coming back to post that after looking closer I can see it lol
  #6  
Old 06-18-2010, 02:10 PM
zichy zichy is offline
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Absolutely smashing pics. How extreme can the weather get? wind etc

Thankyou
  #7  
Old 06-18-2010, 04:17 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data .
Thanks Oleg. These screenshots are the most impressive so far.

Years ago you mentioned that SOW will have river bank elevations. Its hard to tell if the creeks in these screenshots have an elevation change. Do you still plan this feature? River banks would make the terrain come to life even more than they do already.

~Salute~
Chivas
  #8  
Old 06-18-2010, 04:37 PM
Ekar Ekar is offline
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Looking good

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can.

Cheers,
  #9  
Old 06-18-2010, 05:16 PM
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I know Elvis have left the building but….
“for our textures we use satellite data and photos of WWII time – mix”….
All I can say is, and probably so at the time of release, is whooow!
  #10  
Old 06-21-2010, 11:08 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Ekar View Post
Looking good

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can.

Cheers,
We have really better resolution in every detail.
Trees unfinished. Not our own... Hard to change their codes.... but should be OK. And then, remember we have a lot of detailed objects on the ground...
As I told the graphics we will tune till end of the project.

PS. However if you'll look with attention in comparion making the same shots in BoB campaign of WoG - we have.... try to define everything yourself....

Last edited by Oleg Maddox; 06-21-2010 at 12:25 PM. Reason: PS.
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