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#1
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one question :
for ejection , in Bob how will be the camera view ? as il2 ( a camera view of the pilot's body in the air ) or another possibilty : the camera view will be the pilot view ( the same as when you are in the cockpit ) . thank you Last edited by sport02; 04-15-2010 at 07:52 PM. |
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#2
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kind of like a roll the dice whether you land safely, make it back to base, get KIA, MIA or captured, instead of having to go through a long walk back to base (unless they want to do that). |
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#3
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That is already included in Il-2. Makes me wonder if you lot actually ever really played the game with 100% attention...
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#4
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BTW I have over 1,000 flights in IL2 averaging 45minutes each. |
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#5
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#6
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Gee I admire people keeping a flight record... or it's just an estimate?
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#7
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you guys should take the arguments to PM or go to the zoo to duke it out
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#8
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--- Thanks for joking over my point guys. It's coo.. --- Flight sims don't do "more" over "other" games. AI is AI, Terrain is terrain, objects are objects, etc. Consider Oblivion, or Fallout 3. Games with weather systems. (And stars of some sort..) It's really not a question of can it be done, it's simply will it be done. For the most part I believe companies try to avoid fine-tuning and feature adding because of the Duke Nukem Forever (r.i.p.) scenario. True perfection is a bad thing. Last edited by constant; 04-22-2010 at 06:46 PM. Reason: Some guy somewhere told me to do something. |
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#9
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Oleg
I recall reading where British Pilots during the BOB would YAW their aircraft during combat to throw off attackers. When player is flying at YAW to left or right it would be a help, if AI were deceived. Now the AI follows the programs mathematical trajectory of the enemy aircraft, regardless of YAW. YAW means nothing against AI attackers. Yawing can work Online, where real people are shooting at each other. This way, if enemy was attacking them the pilots wanted the enemy to plan on targeting ahead of the aircraft by viewing the way the aircraft was positioned more than the actual path the aircraft was flying. If the attacker wasn’t paying close attention, they would not get good shots on the aircraft they were attacking. If player turns YAW position then application would cause Ai Attackers to plan attack on the player at the place expected from the direction of the YAW the player is facing, not the mathmatical trajectory the program describes. I don’t think this would be necessary, except in the case of the player or player flight. This way evasive maneuvers would be enhanced for the player, similar to real world situations. |
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#10
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Very nice, I get more stoked every time I see an update. There are so many little things that will enhance the "feel" of SOW, I have little doubt that it will be fantastic.
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