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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-15-2010, 07:45 PM
sport02 sport02 is offline
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one question :

for ejection , in Bob how will be the camera view ?

as il2 ( a camera view of the pilot's body in the air ) or another possibilty : the camera view will be the pilot view ( the same as when you are in the cockpit ) .

thank you

Last edited by sport02; 04-15-2010 at 07:52 PM.
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  #2  
Old 04-18-2010, 09:38 PM
Acid Acid is offline
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Quote:
Originally Posted by constant View Post
May I propose an optional dialogue message on a chute landing that states MIA / KIA / CAPTURED / RTB with the option to continue mission or exit?

Then in the case of continuing the mission, the pilot then heads home (if alive) .. ? Of course this would be purely for the users pleasure to see their man walking home, interaction would be nil.

(Of course I have no idea if you have a GUI interface tied in with the flying part of the game that can do this)
This sounds like the best option, seen other flight sims do this.
kind of like a roll the dice whether you land safely, make it back to base, get KIA, MIA or captured, instead of having to go through a long walk back to base (unless they want to do that).
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  #3  
Old 04-18-2010, 10:08 PM
Zorin Zorin is offline
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Quote:
Originally Posted by Acid View Post
This sounds like the best option, seen other flight sims do this.
kind of like a roll the dice whether you land safely, make it back to base, get KIA, MIA or captured, instead of having to go through a long walk back to base (unless they want to do that).
That is already included in Il-2. Makes me wonder if you lot actually ever really played the game with 100% attention...
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  #4  
Old 04-19-2010, 05:42 PM
constant constant is offline
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Originally Posted by Zorin View Post
That is already included in Il-2. Makes me wonder if you lot actually ever really played the game with 100% attention...
You need to read my original post, which describes a situation that IL2 does not provide.
BTW I have over 1,000 flights in IL2 averaging 45minutes each.
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  #5  
Old 04-19-2010, 07:06 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by constant View Post
You need to read my original post, which describes a situation that IL2 does not provide.
BTW I have over 1,000 flights in IL2 averaging 45minutes each.
LOL, does that mean that soon you will be able to fly for a civilian airline
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  #6  
Old 04-19-2010, 08:07 PM
Insuber Insuber is offline
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Quote:
Originally Posted by constant View Post
You need to read my original post, which describes a situation that IL2 does not provide.
BTW I have over 1,000 flights in IL2 averaging 45minutes each.
Gee I admire people keeping a flight record... or it's just an estimate?
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  #7  
Old 04-19-2010, 08:24 PM
Abbeville-Boy Abbeville-Boy is offline
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you guys should take the arguments to PM or go to the zoo to duke it out
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  #8  
Old 04-22-2010, 06:25 PM
constant constant is offline
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Originally Posted by JG52Krupi View Post
LOL, does that mean that soon you will be able to fly for a civilian airline
Hopefully, once ww2 is over I plan to do some commercial flying for one of those newer companies I heard about. I'm keeping my fingers crossed.

Quote:
Originally Posted by Insuber View Post
Gee I admire people keeping a flight record... or it's just an estimate?
That is actually an estimate, but I do save the records created by IL2 (DCG) for my completed campaigns where each missions time is kept. It's nice to revisit old missions from a logbook.

---

Thanks for joking over my point guys. It's coo..

---

Flight sims don't do "more" over "other" games. AI is AI, Terrain is terrain, objects are objects, etc.

Consider Oblivion, or Fallout 3. Games with weather systems. (And stars of some sort..)

It's really not a question of can it be done, it's simply will it be done. For the most part I believe companies try to avoid fine-tuning and feature adding because of the Duke Nukem Forever (r.i.p.) scenario. True perfection is a bad thing.

Last edited by constant; 04-22-2010 at 06:46 PM. Reason: Some guy somewhere told me to do something.
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  #9  
Old 04-19-2010, 03:05 PM
nearmiss nearmiss is offline
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Thumbs up Yawing player aircraft

Oleg

I recall reading where British Pilots during the BOB would YAW their aircraft during combat to throw off attackers.

When player is flying at YAW to left or right it would be a help, if AI were deceived.
Now the AI follows the programs mathematical trajectory of the enemy aircraft, regardless of YAW. YAW means nothing against AI attackers. Yawing can work Online, where real people are shooting at each other.

This way, if enemy was attacking them the pilots wanted the enemy to plan on targeting ahead of the aircraft by viewing the way the aircraft was positioned more than the actual path the aircraft was flying.

If the attacker wasn’t paying close attention, they would not get good shots on the aircraft they were attacking.

If player turns YAW position then application would cause Ai Attackers to plan attack on the player at the place expected from the direction of the YAW the player is facing, not the mathmatical trajectory the program describes.

I don’t think this would be necessary, except in the case of the player or player flight.

This way evasive maneuvers would be enhanced for the player, similar to real world situations.
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  #10  
Old 04-15-2010, 06:20 PM
BadAim BadAim is offline
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Very nice, I get more stoked every time I see an update. There are so many little things that will enhance the "feel" of SOW, I have little doubt that it will be fantastic.
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