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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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A copied work does not destroy the original, and a copy in itself is not considered a "rival good" legally, and as such, not lost income. Unless, of course, someone is literally selling unauthorized copies at large quantities, and passing it off as as the official, original product/seller etc.. Like trying to sell imitation apparell with the label of the original company to people. Quote:
I am concerned about the potential problems it would cause if my install become non-functional due to any reason (hardware failiure the most common, but also me messing about with tweaks in my XP Home Edition, or by modding the game). This meaning that the install could dissappear off my drive (the drive itself could have died), or that some files are missing that do not permit the uninstaller to function, or internet to function in corellation. I then see the really significant pissed off expression I would have at the prospect of having a game I bought and not be able to install it, because it was not uninstalled, without messing around with begging for them to 'authorize' me to install my game on my hardware. I'm also just not accepting the idea that the copy does not belong to me and that I would not be able to sell it to someone else. I'm not very firm with this principle though.. For example, I use Steam, and I bought several games there, including IL-2 1946. Steam does not require me to have neither a DVD in a drive nor to be online, which is as it should. But of course, I cannot sell the games to others. I have never once sold a game to anyone in my life though so it's probably why I'm letting it slide. But principally I want to be able to. :p I am fine with some DRM/functionality limitation. But only in non-invasive ways and in ways that do not limit my freedom with 'my copy' beyond a minimum of hassle. I have 100mbit internet fiber optic connection which flies at 12 megabytes per second, yet it, as well as my router, just is not stable enough. Quote:
Over 90% of the Swedish population (and we have a representative democracy system - or so we thought) is completely against the idea of copyright extending to include copying media/software for private, non-commercial use. Yet the laws that are being altered represent the interests only of the industry special interest group. The governments are also very keen on surveilance and wire-tapping + storing all communication through ISP's and mobile phone companies of EVERY citizen in the whole country irellevant of being suspected of a crime or not, which is being implemented too. I think the two are related. Need infrastructure to carry out either of them, and they are both mutually supportive of each others' cause, so.. |
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#2
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(A copy here is defined as being a copy that functions). The cost of manufacturing a copy of a medium that is digital is zero. The cost of distribution is also zero. In a market economy, this means supply is infinite. And that the market value of such a copy is zero. Before the apperance of fast computers, large storage medium and the Internet, it was a good business model to offer the service of producing a copy and distributing the copy to consumers. But having a business model where one is selling the service of providing one digitally made copy (which costs nothing) and distributing it (again, does not have to cost anything) is maybe not the most innovative or well thought out anymore. In order to try to keep the old business model of selling the copy and distribution, supply must be choked somehow. But one can also attempt to coerce people into choosing only their service. Two main methods:
The second needs legislation in order to support it specifically. There are smaller things which are fairly innocent where the stake-holders of the business model run campaigns for the public that attempt to make people believe that copyright infringement of any kind is not copyright infringement, but theft (a different crime, where someone is robbed of something. Like stepping into a game/movie store and literally taking a DVD case with print and disc inside and walking out - the store then deprived of those items). Personally I think (and many, many, many others) that if someone does something good for you (like a favor), you should return the favor. That means give back to the people who gave to you. Also, people can do it for purely selfish reasons - trying to secure 'more of the same' enjoyment in the future (gaming studio can go bankrupt or try making other less interesting games in order to profit more). I think these two are big reasons people choose to buy officially distributed copies even though they have plenty of alternatives. It is harder to always do so when the officially distributed version is less attractive/appealing (in the form of it just performing worse and being inferior to other versions). Anti-copy schemes are morally completely OK. People are trying to sell something they made and are just trying to limit the supply through those means to raise the market value. It will usually not limit supply much but will make the product on offer (possibly) crappier if care is not taken. I.e. requiring a registration code and going online to check it once to enable the functionality is agreeable for nearly everyone, but being constantly online as a requirement when it is not technically required is nonsense for many. So it would be to have to enter a new reg key each time software is to be used or a movie watched. Crap. Long, long post. |
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