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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: CLICKABLE COCKPITS -
YES - CLICKABLE COCKPITS 124 51.24%
NO - CLICKABLE COCKPITS 118 48.76%
Voters: 242. You may not vote on this poll

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  #1  
Old 02-26-2010, 10:23 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Thanks Oleg for giving us click cockpit. I remember before Black Shark that clickpits were a thing of the past, and that they weren't needed, but after Black Shark, and how much it help me to know the avionics using the clickpit, i change my point of view. That's the reason i wanted clickpit, since it seem for the first time we will have in a WW2 sim, aircraft systems and instruments better simulated, and clickpit are IMO one of the best tools to learn them.
Also, after some time without flying, you remember better the instrument and its buttons/switches/knobs that the key combinations, and that help to get back on flying faster.
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  #2  
Old 02-26-2010, 10:22 PM
noxnoctum noxnoctum is offline
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I know I'll never use it. Way too slow and inefficient.

Shouldn't be using a mouse at all in a CFS imo, except for clicking around on the map I guess, but you don't do that in a dogfight.

Having to click something on the screen to lower flaps would be awful in a dogfight.
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  #3  
Old 02-28-2010, 04:45 PM
Stafroty Stafroty is offline
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voted for no. its just clishe which is nice few times and thats it. also its clumsy so it would not be used in combat sim. not really needed in this kind of sim.
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  #4  
Old 03-03-2010, 12:38 PM
Ernst Ernst is offline
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I would like both. Clickable and hot keys for most used comms!
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  #5  
Old 03-03-2010, 03:47 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Mix the mouse with the keyboards, for heaven's sake... "Be creative", as someone said.

In combat I don't click much stuff, only those I don't remember the mapping or aren't worth mapping, anyway.

You can still man flaps, gear, guns, pitch, throttle, view, radiator, can of beer & co. with keyboard all the time.

But uncaging the artificial horizon, for example, is something you don't need to assign a key to, but you might still need to do it sometimes, so it's better to be able to just look, click/turn it instead of remembering LShift+LCtrl+RAlt+U+H or something like that.
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  #6  
Old 03-03-2010, 10:10 PM
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SlipBall SlipBall is offline
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Another good point that I'm looking forward to, will be the ability to manage the fuel systems...especially certain aircraft that we may see sooner or later
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  #7  
Old 03-04-2010, 03:26 PM
Tvrdi
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please NOOOO

we dont nee another FSX....
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  #8  
Old 02-08-2010, 04:44 PM
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Qpassa Qpassa is offline
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I think it is a very good option for all the people who have Track Ir,DCS Black Shark have it and it its awesome(clickable cockpits)
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  #9  
Old 02-08-2010, 05:02 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Ermmmm No

I use my mouse to look around in combat what the heck am i supposed to click on whilst im flying using the mouse to see, press another button to switch from mouse look view to mouse clickpit it makes no sense. ?????
I've wondered the same thing myself. I have used a Kensington Trackball with my left hand for years for viewing. Almost as good as TrackIR.

Quote:
Why bother with a voting thread, I just remembered Oleg said there's no clickpits !!
It is amazing to me that anyone would want to have clickable cockpits.

My time with MSFT flight simulator educated me soon enough.

All those + and - beside knobs. Not only clickable, but you had to be on a certain side of a knob to + or - the value. Then of course how many times do you spin past the value you want to set?

I've got a CHProducts fighterstick, a MSFT Reclusa keyboard (10 programmable keys), a CHP pro throttle, and a CHP MFP (50 programmable keys). I can set every possible command I can imagine in IL2 with what I have. THe newer sticks and hotas combos have even more control selections.

It is beyond me why anyone would select a tedious control method such as clickable cockpits.

Yeah, this thread is probably pretty worthless. I was interested to see just how many people want Clickpits. Then of course there is no competent way to know just how serious people that want clickpits are about air combat, how many fly online, how much experience they've had, and what kind of controller devices they own.

I'm just glad Oleg has sense about this.
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  #10  
Old 02-08-2010, 07:00 PM
Antoninus Antoninus is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Why bother with a voting thread, I just remembered Oleg said there's no clickpits !!
That's not quite correct. Olegs latest statement about this issue quoted below says
something different. But I agree since the decision was already made it's pointless
to discuss this any further. Sometime in future the naysayers can convince
themselves that clickable cockpits can be indeed useful in a combat flight sim.

http://simhq.com/forum/ubbthreads.ph...ml#Post2732404

Quote:
Originally Posted by Oleg Maddox
I will tell more precise:

We have in a code all things clickable and movable by a mouse. Howevere we don't
plan to make it in full amount in BoB cockpits.
This is not the main goal. We did it for MSFS fans and mostly for third party.
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