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| IL-2 Sturmovik The famous combat flight simulator. |
| View Poll Results: CLICKABLE COCKPITS - | |||
| YES - CLICKABLE COCKPITS |
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124 | 51.24% |
| NO - CLICKABLE COCKPITS |
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118 | 48.76% |
| Voters: 242. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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Thanks Oleg for giving us click cockpit. I remember before Black Shark that clickpits were a thing of the past, and that they weren't needed, but after Black Shark, and how much it help me to know the avionics using the clickpit, i change my point of view. That's the reason i wanted clickpit, since it seem for the first time we will have in a WW2 sim, aircraft systems and instruments better simulated, and clickpit are IMO one of the best tools to learn them.
Also, after some time without flying, you remember better the instrument and its buttons/switches/knobs that the key combinations, and that help to get back on flying faster. |
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#2
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I know I'll never use it. Way too slow and inefficient.
Shouldn't be using a mouse at all in a CFS imo, except for clicking around on the map I guess, but you don't do that in a dogfight. Having to click something on the screen to lower flaps would be awful in a dogfight. |
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#3
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voted for no. its just clishe which is nice few times and thats it. also its clumsy so it would not be used in combat sim. not really needed in this kind of sim.
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#4
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I would like both. Clickable and hot keys for most used comms!
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#5
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Mix the mouse with the keyboards, for heaven's sake... "Be creative", as someone said.
In combat I don't click much stuff, only those I don't remember the mapping or aren't worth mapping, anyway. You can still man flaps, gear, guns, pitch, throttle, view, radiator, can of beer & co. with keyboard all the time. But uncaging the artificial horizon, for example, is something you don't need to assign a key to, but you might still need to do it sometimes, so it's better to be able to just look, click/turn it instead of remembering LShift+LCtrl+RAlt+U+H or something like that. |
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#6
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Another good point that I'm looking forward to, will be the ability to manage the fuel systems...especially certain aircraft that we may see sooner or later
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#7
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please NOOOO
we dont nee another FSX.... |
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#8
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I think it is a very good option for all the people who have Track Ir,DCS Black Shark have it and it its awesome(clickable cockpits)
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#9
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Quote:
Quote:
My time with MSFT flight simulator educated me soon enough. All those + and - beside knobs. Not only clickable, but you had to be on a certain side of a knob to + or - the value. Then of course how many times do you spin past the value you want to set? I've got a CHProducts fighterstick, a MSFT Reclusa keyboard (10 programmable keys), a CHP pro throttle, and a CHP MFP (50 programmable keys). I can set every possible command I can imagine in IL2 with what I have. THe newer sticks and hotas combos have even more control selections. It is beyond me why anyone would select a tedious control method such as clickable cockpits. Yeah, this thread is probably pretty worthless. I was interested to see just how many people want Clickpits. Then of course there is no competent way to know just how serious people that want clickpits are about air combat, how many fly online, how much experience they've had, and what kind of controller devices they own. I'm just glad Oleg has sense about this. |
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#10
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Quote:
something different. But I agree since the decision was already made it's pointless to discuss this any further. Sometime in future the naysayers can convince themselves that clickable cockpits can be indeed useful in a combat flight sim. http://simhq.com/forum/ubbthreads.ph...ml#Post2732404 Quote:
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