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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Been watching the WW2HD on History channel.
One thing that has always been an issue. Everything is too pretty and pristine in the IL2 and SOW pictures. When I view the old war films there are no pretty or pristine battlefileds. Progressive destruction, if possible would make a difference. By progressive, I mean a timeline of destruction. Not mission only, but if battle destroys a town it stays destroyed throughout timeline of campaign. Airbases, roads and railways could be repaired within the campaign and in some cases they should be repaired during the mission. The US Navy seabees built and maintained airbases very quickly. They had bulldozers and equipment to fill bomb holes within hours on airbases. They also used the mesh strips and replaced sections very quickly. All armies on all battlefields, I'm sure scrambled like crazy to make airbases servicable first and roads second. Especially, when they had aircraft in flight that would soon return. Roads and railways were critical for ground traffic movement so they were also repaired within days. Buildings were not reconstructed, they were left as is until after the war. I don't know what it would take for creating such a progressive destruction package, but progressively destroyed towns and other infrastructure are a big part of the viewing experience. War machinery that was destroyed should also remain, except on runways, road and railways. Damaged war machinery was just pushed to the side or in heaps at airbases, roadways and railways. The war carried on. We do have burned out sections in IL2 in town areas, which works well enough for the towns. The burned out sections do have to be reconstructed with each mission over the same towns. Anyway, not trying to solve the issue with what I think should be done. Just trying to explain what I meant by progressive destruction. Last edited by nearmiss; 11-21-2009 at 02:51 PM. |
#2
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Love the bomb 'cradle' on the last shot.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#3
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To say it again and further more. Some of my first impressions of the ground scenery,an EA SIMS 3 city, an Enhanced LEGO city,and so on. BOSS,I noticed that you have done the work excessively focusing on every Single object.When we put them alone,it looks great.But when we put them together,something wrong. It seems that Things are simply added into a scenery,just like a theatre stage scenery.But Things should be mixed,to build a Living Enviroment,not simply a stage scenery. Maybe,modeling single object is your first step,and modulating whole enviroment is the next step. |
#4
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