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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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complex gear failures; malfunctioning or lowering itself (would be nice to see it go up und down, up und down) if the pneumatic system has been hit
-------------- no longer SUP |
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#2
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1. Remove "enemy destroyed" messages while in air. You get this info when returning to base and you get to see the kills in grainy B/W.
2. Achiving certain amounts of kills unlocks different types of nose art. (5 kills - you get to pick some hand written text. 10 - kills you get to pick some nicely done images.) 3. Progress unlocks rewards, like a very nice custom skin, or you get asked to do some hairy missions. Like low level recon into France. 4. When you rise in the ranks you get to test some prototype planes like a recon spit or some special armament. 5. People who fly with no outside views get to have full view after landing and inspect damages or simply just check the kite out. Last edited by stigkk; 02-10-2011 at 11:20 AM. |
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#3
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Quote:
You actually loose a huge amount of immersion by having everything spoon fed to you on the HUD screen. All that stuff was the first thing I removed from my Il-2 when mod techniques became known. |
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#4
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It would be nice to have at the start of a career a set of training missions to simulate you working up your skills on a new aircraft. Perhaps landing one of your training missions in some danger (being jumped by an enemy flight, having to try to get away in your unarmed training kite).
Same goes for when a campaing transfers you to a new aircraft type: some familiarization with the new airframe would probably be realistic before being thrown into combat with it. Not all missions should have to result in combat (in reality it was often 1 in 10 that got into a shooting situation). Idealistically, a non-combat mission can still be made exciting, perhaps by making the scenery interesting (seeing/reporting ship movements, rail or road traffic, other aircraft). Also weather changes can make a mission interesting: incoming fog or rain-squalls can make the navigation challenging, and result in an adrenaline-raising landing. With respect to navy shipping: historically these guys were shooting at every airplane (shoot first, ask questions later), especially in reduced visibility. 1C might consider to recreate this AI behaviour; it will ensure that everybody respects navy ships |
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#5
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Quote:
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#6
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The mouse in Gunther Rall's cockpit. When he gets up to altitude for oxygen all of a sudden this mouses head pops out from behind the instrument panel gasping for air. That really happened. "Companion."
http://www.kondorgallery.com/mh01.htm Last edited by Richie; 02-10-2011 at 01:57 PM. |
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#7
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Show the non-tracers during offline track playback:
It will be great to have the option to see every bullet's behaviour when playing an offline trk record - for analysing your own gunnery. I mean, in IL2 we can see how a tracer round misses the target aircraft, but we never know exactly where the non-tracers have gone. |
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#8
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i like the turkey shoot concept.
youre in a furball when a lysander tootles through a few thousand feet below. alone. > or on your spit sweep and a couple of trainers or unescorted junkers blunder too far towards you. perhaps on a take off, you have a junkers or trainer aircraft circling the airfield trying to land, not realising hes in england.... i believe these incidents did occur. i have seen footage of a lysander being the focus of repeated gun runs as it dodges waves trying to get away. |
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